Book of Travels

Book of Travels

released on Oct 11, 2021

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Book of Travels

released on Oct 11, 2021

Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.

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(copied from my steam review, from 13th oct 2021.)

Two things to remember about Book of Travels: firstly, it is an Early Access game, and a brand new one at that. It's buggy, it's unrefined in places, there are texts missing. This is to be expected. Secondly - it is not an MMORPG. If you go into this expecting a traditional MMORPG, you've got it all wrong.

Book of Travels is, to use more traditional terms, an open-world, point-and-click RPG. Though there are RPG elements, it's not the focus - the game is largely an exploration, an endless journey through a world that must be discovered for yourself. The character creation is reminiscent of Dungeons and Dragons, in a strange way - though as I've said, there's less focus on stat optimisation and more on your character themselves. Creation shapes their personhood; "forms", this game's version of classes, are more akin to a character archetype than a profession.

BoT does not hold your hand - but it is not punishing. The game is happy to let you explore at whatever pace you so desire, and there are no pressing matters, no urgent quests to take care of. At the heart of any journey is discovery and wonder, and Might and Delight understand this. There's joy in finding a simple bridge, a man resting at the side of the road, a carving on a tree. The small servers work well to infuse each player interaction with meaning.

The art within the game is stunning, and it's not difficult to see it. Beautifully painted, it's reminiscent of a pop-up storybook - fitting! It's clear to me that much love and care was put into every design, as well as the soundtrack within the game, which completes the atmosphere wholly.

Ultimately, Book of Travels is unique. I can't compare it to any other game I've ever seen or played. It's a meditative experience, a slow trek through a land of curiosities. If you're looking for a fast-paced adventure, BoT won't be for you. But if you're a fan of the simple things in life, the kind of person to find joy in the journey and not the destination? This game is perfect. Go out there into the Braided Shore, and get yourself lost - it's 100% worth it.