Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.


Reviews View More

I went back to play Braid recently after having some fond memories of playing it 15-years ago, as hard as I find that to believe. I still loved the pastel art-style, and the soundtrack is amazing. I got a super cozy vibe from playing. However, in terms of the actual gameplay, the puzzle-solving was a lot more frustrating than I remember. I did still enjoy the time reversal system and the way you use it to solve puzzles.
When it's clicking, it can be a very rewarding experience. However, there were many puzzle pieces that I simply just gave up on out of sheer frustration, which ultimately ended up leading to me walking away from the game. I couldn't figure out if the issue was that I was just incompetent (very likely) or if I was supposed to come back with an ability-upgrade to finish them later, and I couldn't recall from my previous venture in 2009. I also feel like the game didn't do a good job of making that clear either.

Ultimately, I feel like with the strides that indie games have made over the last decade, the gameplay in Braid just didn't age as well as I had hoped. Still, from an artistic perspective, it still shines.

I've held off writing a short negative review for this stupid game, made by a stupid guy named Johnathan Blow, THE Johnathan Blow that cried in a corner after Soulja Boy had fun in this game, because other than the fact that the game feels bad to play, I had no idea on how to describe this game's stupid artstyle
But now I can
This game looks A.I. generated

Um dos pilares dos primeiros jogos indie. Puzzle com plataforma, mecânicas temporais. Gosto, mas não tanto, talvez a nota tenha mais o componente da importância dele para a indústria do que apenas a minha experiência.

Played for a game design class. It's fine. The history is cool and important though.

This is a game I am mixed on. As a game, I found it to be a very frusturating one with puzzles that made me take breaks I was so mad. As a Story I found it to be really good with a twist at the end I didn't see coming. Overall.......................meh.

Oh man, its ya boy Soulja Boy Tell em and they got this game right, for people who smoke or people who drink like if you drink beer and you get drunk or you smoke weed and you get high anything and you just be gettin fucked up they got this game right ion know this shit called Braid ion know the fuck ion know the fuck watch this shit its about this lil guy in um a suit and he walk around there aint even got no point to the game you just walk around jumpin on shit it look like mario in the future and this mario in a business suit with his hair dyed orange a tie on and he just walk around jumpin on shit but the funny part about it is you can do this right here watch this
yeeewwwp aahahahaahaha what you doin how you do that
now if you didnt catch that i just went back in time through the whole game he just be goin back in time watch this shit like you gonna to die he be like oooohhh shit im boutta die
eeeeeaaawowwaaaaoooahhh