Braveland

released on Mar 17, 2014

Braveland is the first book of our turn-based game series inspired by old-school strategies with hexagonal battlefield. You will start as a humble warrior's son whose village was cruelly raided and will end as talented commander of your army. Features Turn-based battles in old-school style. Command your troops and defeat enemies in hand to hand battles. 26 various warriors and creatures from archers to golems. Three story chapters each in unique corner of the world. Evolve your hero, find awesome artifacts and learn battle magic. Intense boss fights at the end of each story chapter. Hours of gameplay with 50 battles. High definition awesome illustrated cartoon art.


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A very fun turn-based adventure where you lead an army to fight against a group of bandits who attacked your village so you raise up against them. Anyone who is a fan of turn-based games would certainly enjoy it. The story is certainly not a amazing thing, but it is a lot of fun.

Fans of King's Bounty and Heroes of Might and Magic will recognize this type of game, only made in a watered-down fashion with chibi character stylings. The main story campaign will let you gather your forces following a raid attack by bandits, to build, upgrade and fight your way to the source of the conflict.

Albeit predictable story, it has a bit of its own depth, what with new dialogues that appear in every encounter you make across the campaign. Can be played for the way it is; easy to pick up and make your progress in your free time.

This is a bit more on the casual side of the genre, so players who search for strategy games with considerable depth better look elsewhere but it's a decent game nevertheless.

Nothing really too too bad about this game but its not something I'd ever recommend.

This review contains spoilers

A short and simple strategy game. The tactical gameplay, battle systems, and story are all basic - not bad, but not remarkable either.

It's interesting enough to hold your attention for a while, though maybe not long enough to see all of what the game has to offer. Probably a fun pick-up-and-play game for a weekend.

100%: Nothing to write home about. Hard-difficulty story mode may be the only thing to give you some amount of pause.

A short strategy game, it doesn't drag too long or is difficult enough to be remarkable, but I didn't find it boring at any moment during my gameplay