Bridge Constructor

released on May 23, 2012

Bridge Constructor put you into the role of an engineer in bridge building. In numerous different levels you'll design and create bridges over deep valleys, dangerous canyons, city streets and raging rivers. Once satisfied with your creation, send the trucks and cars to cross the bridge.


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I'm a believer that almost any game can be improved with violence. And this here is a great example.

Bridge Constructor is a nice little physics-based puzzle game, similar to World of Goo, but without an interesting presentation. The gameplay is almost the exact same with the difference of materials you build the bridges from. And then each map must pass one of the three tests, which act as difficulty levels in a way: you must let either regular cars, light trucks or heavy trucks pass the bridge you've built. My biggest gripe with the game is that when your bridge breaks and the cars fall, there are no explosions and burning people running around flailing their hands. They just kinda plop down with no reaction to the environment. Not even a splash when they fall into water.

It reminded me of a little shareware game I had as a kid called Truck Dismount, where the whole point of the game was to hit a guy with a truck in such a way that would cause him the maximum damage. Remembering that game immediately made me wanna drop Bridge Constructor and go play that game instead.

But it's pretty decent for what it is. The graphics are kinda generic, but I liked the colors. And the music is very nice and relaxing.

However, the PS Vita version is extremely unstable. I had it crash on me several times. The FPS dips significantly on the more complex maps, and the controls become less responsive. Due to these issues, the further I progressed in the game, the more frustrating the experience became.

Perhaps this game is much better on PC, I can't say. At the very least the controls must be. But I really see no point in picking it over World of Goo. If only it had violence, I could recommend it because it would've been fun to fuck up and see the consequences. But as it is, it's pretty forgettable.

"İnanılmaz hızlı bir şekilde bütün eğlence tükeniyor."

İlk oynanılan zamanlarda yeni bir içerik olduğundan eğlenceli geliyor, ardından meh...

An enjoyable little physics puzzler. Great for helping kids think through physics and budgets.

Decent physics based puzzle game. Wore out its welcome and ended up being a little too long for my liking.

Why did I get this? It's exactly what you think an iOS game on Steam would be like.

Played the iOS version, which is clunkier than I remembered. Think I enjoy playing this with a mouse more than trying to finesse anchor points into place while they’re hidden beneath my fat fingertips.

Still an undeniable classic, if a bit barebones by modern standards. Honk honk.


\ [Apple Arcade ranked \]