Broken Sword 5: The Serpent's Curse

Broken Sword 5: The Serpent's Curse

released on Dec 04, 2013

Broken Sword 5: The Serpent's Curse

released on Dec 04, 2013

Broken Sword 5: The Serpent's Curse is a classical point & click adventure. It abandons 3D graphics and direct control which were used in the two predecessors and returns to the style of the first two games. The only major technical differences are a higher resolution and that the characters are modelled instead of drawn. The game uses an intelligent mouse cursor: a right click on a hotspot results in looking at the item and a left click triggers an item-specific action. Of course this is the main ingredient of the puzzles: collecting items and using them on other items in order to solve problems. On some occasions there are also logic puzzles from a zoomed-in view on an object, e.g. connecting cables of an engine in order to repair the car's horn. Another important part of the game are conversations with the various characters, some of them known from previous instalments. During the course of the game the controlled character switches between George and Nico. A help function supports players who are stuck.


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I received this game through xbox gold a long time ago and decided to pick it up between some bigger games, going into it with no expectations whatsoever. Well, while I had no expectations, somehow the game still managed to disappoint me. I just didn't care for the story or the characters and I thought that sometimes the story just dragged on and on. The first chapter felt completely redundant regarding the overall story and the second chapter felt really short? There was some themes of religion and rising hell (literally), but it just felt shoehorned most of the time. All in all, I don't have much to say regarding the whole game as it felt so unmemorable. I love point n click games, but I don't think I'll pick up the upcoming games in the series.

Komunitou zafinancovaný pátý díl Broken Swordu sliboval návrat ke kořenům série. Tedy ke stylu prvních dvou dílů. A co slíbil, to také bezezbytku splnil. Možná až moc. Tohle totiž není regulérní samostatný díl, ale nostalgické ohlédnutí za jinou herní dobou plné pomrkávání pro fanoušky (nejen v podobě mnohdy násilně naroubovaných postav z úvodních dílů) a přeskinovaná jednička se vším všudy; od výstavby děje přes průběh i zvraty až po vyvrcholení. Pravda místo templářů jsou tu gnostikové, místo „meče“ obraz, místo atentátu vražda, místo Irska Londýn, místo Španělska Katalánsko, místo kozla… Kozlové. Největším úspěchem autorů tak je, že se jim více než daří tu totožnost zakrývat tím, že je to opět vynikající adventura sama o sobě s napínavým detektivním dějem, který zvolna přejde v „indianajonesovku“ (škoda pouze přepáleného deus ex machina závěru). Opět to stojí na budování děje i napětí skrze filmové postupy a opět jsou oporou především postavy, dialogy a odhalování roušky tajemství. Největším neúspěchem je to již zmíněné naklonování jedničky a mnohem menší náročnost. Neznalým série bych to sice nedoporučil, ale sám za sebe bych si klidně dal ještě i případné šesté pokračování. A klidně ať je to pouze přeskinovaná dvojka se vším všudy; hlavně když to bude zdařilá adventura.

George and Nico are even worse than Ross and Rachel, just fuck already!

This is the only Broken Sword I've played and thought it was pretty meh. I found everything in this game lackluster. The story was boring, the puzzles were boring and by the end of it I was just waiting to finish it.

Perfectly adequate I guess? The game was funded by Kickstarter and boy does it show. It is utterly beholden to its fanbase. It has no desire to move the franchise forward in any meaningful way and seems wholly content in whacking the player over the head repeatedly with nostalgia and fanservice.

All of this would be fine if the writing was on a par with the first two games, or if it had the same ambition and cinematic flair of the third, but it's quite stale in those regards. Still, it follows the standard point & click adventure mould of BR1 and BR2, and as such has some fairly satisfying puzzles, which is a lot more than you can say for BR4, which has pretty much nothing going for it.

Many of the puzzles are pretty obtuse, but at least they don't kill you. The depiction of Gnosticism is awful, though.