BS The Legend of Zelda: Ancient Stone Tablets - Master Quest

BS The Legend of Zelda: Ancient Stone Tablets - Master Quest

released on Jun 19, 2006

BS The Legend of Zelda: Ancient Stone Tablets - Master Quest

released on Jun 19, 2006

BS The Legend of Zelda: Ancient Stone Tablets - Master Quest is a ROM hack/mod of BS Zelda no Densetsu: Inishie no Sekiban which changes some of the layout of the dungeons.


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Probably the worst Zelda game I've literally ever played. It's not like the game itself was bad to play, it was just literally a rehash of ALttP but completely watered down. There's no story, nothing new added gameplay wise or anything of that sort. Everything is recycled from ALttP so it's totally boring. It was interesting to play quick in like a few hours but I will never come back to it. I really only played it just to have finally done it.

This is a game that, similarly to the original BS The Legend of Zelda, that I had heard about for a long time before I realized I was able to actually play it. Almost immediately after beating BS The Legend of Zelda, I booted this game up, expecting a fresh new game, one that has been lost to time and poor marketing. However, I really quickly realized that it was essentially a reboot of A Link to the Past, that was made to be played within 60 minutes at a time and added little to no new content whatsoever. The story is that you're some kid from an alternate universe who goes to Hyrule 6 years after Ganon is defeated, and you have to find these eight "ancient stone tablets."

This would be an interesting game, if the overworld wasn't 100 recycled, and the dungeons weren't shorter lamer versions of their ALttP counterparts. I tried giving this game a chance, but after I realized how boring it was, and how annoying it would be to update my save progress across all four weeks, I decided to give it a rest. It was just not that fun of a game if I'm being honest. Maybe if I ever feel inspired I'll give it another go through, but this time I was just not feeling it.