Bulletstorm: Full Clip Edition

Bulletstorm: Full Clip Edition

released on Apr 07, 2017

Bulletstorm: Full Clip Edition

released on Apr 07, 2017

A remaster of Bulletstorm

"Battle your way through throngs of Stygia’s mutated inhabitants, performing masterful kills throughout the single-player campaign—or one of 30 competitive score-challenge or 12 co-operative multiplayer maps—using Bulletstorm: Full Clip Edition’s unique “Skillshot” system that rewards you for executing the most creative and deadly kills imaginable. Bulletstorm: Full Clip edition is the definitive Bulletstorm experience that includes all existing Bulletstorm add-ons, plus brand-new content exclusive to Full Clip!"


Released on

Genres

Version

Full Clip Edition


More Info on IGDB


Reviews View More

God, this era of first-person shooters sucked so much... And this is one of the "best" ones of that era.

Clunky movement, quick time events every 2 seconds, corridor-like progression with barely any exploration, boring enemies and even more boring bosses, laughably bad characters and storyline. It's not even challenging on the hard difficulty setting, partly because of the health regen. I can't give it a pass just because of the unique skillshot gimmick or the weapons.

Funnily enough, this remastered version becomes better AFTER you finish it because then you can play through it again with the ability to equip every weapon at once.

I've heard of Bulletstorm long time ago but thanks to PSN, I decided to play it just couple of days ago.

Bulletstorm is nothing but a dumb fun action shooter with good mechanics. I love it.

The primary mechanic in this game is to make your enemies in float in the air slow motion. You can do it in multiple ways: by kicking them, sliding through them or pulling them with your leash.

That's what makes the combat great. You can mix in your slides, kicks and leash and destroy your enemies either with your weapons or the enviroment. My favorite combo was pulling an enemy, sticking a bomb to him, kicking him back to his group and detonating the bomb for the big group kill.

The game also incentivizes you to go for these big comboes and enviromental kills by giving you extra credits when you pull them off. You use these credits to upgrade your weapons and buy extra ammo. If you play the game like COD, you're not gonna earn shit. That's how you make a compelling system. I wish there were more variety in upgrades.

What about the story, dialogue, characters, atmosphere and all that jazz? You'll forget everything about them right after you finish the game. There is really nothing to it. I'm personally not a story guy in action games but I think if Bulletstorm had quality characters and dialogues like Uncharted, it could have been a classic hit. The foundation is superb but they didn't polish the rest of it.

Anyway, it's a badass game with fun mechanics. Action fans should check it out.

Scoring system would've felt much cooler if it accounted for weapon combos while also letting you carry all of your weapons at once (which you do unlock after beating the game, but... why not just have that available from the start). Gunplay just started feeling stale and lost all tension after a point since the enemy types aren't all that engaging, and there are only so many ways you can shoot an enemy into an environmental hazard.

Someone wrote a Steam review that said, "It pisses me off so bad how funny these writers think they are." That's incredibly spot on with the game's dialogue.

This is a very stupid game (complimentary). Tthe story sucks and the writing is better forgotten but the gunplay was really sick. Running around tossing guys into walls or shotgunning guys off ledges and getting point totals every time you do it was very rewarding.

Jogar o Bulletstorm em 2024 é como ver uma versão repaginada de Gears, achei bem detestável ter que atirar 900 vezes pra matar um boos, o mapa, gráficos e jogabilidade nem posso exigir pelo ano que o jogo foi feito

A sensação de jogar um clássico jogo da Gearbox foi muito bom

Un sucesor espiritual de Duke Nukem que resulta atractivo en la primera hora, y luego va en caída libre.

Todo alrededor del argumento es bastante ridículo, predeciblemente anticuado y francamente insoportable.

A nivel mecánico, las intenciones son evidentes y, en cierto punto, interesantes; sin embargo, pierde el encanto rápidamente, y los QTE no ayudan para nada.