Bushido Blade 2

released on Mar 12, 1998

The sequel to the most original and realistic fighting game - bigger, better and more brutal than ever. No life bars, no time limits, no mercy. And a single blow can still make the difference between life and death. 12 new warriors for a total of 20. New weapons, subweapons, stances and moves. 6 fighting modes, plus first-person view option. Each character follows their own story path, with unique encounters and endings. Two-handed swordplay, throwing weapons, mud-slinging and more. Unique body damage system allows you to incapacitate or kill with one well-placed strike. Run, dodge and slash through huge 3D settings.


Released on

Genres


More Info on IGDB


Reviews View More

Trades the prequel's strong theming for mechanical adjustments. This isn't to say theming isn't present; the story and characters are way more prominent this time around. But it's clear Lightweight was interested in cleaning up the fighting game experience this go-around. Controls are simplified, weapon differences are more pronounced, and certain characters even have unique stances - for example, Gengoro trades the standard katana mid-stance with an iaidō moveset. Which admittedly seems redundant in a game where any strike is a killing blow, but heck if it ain't fun.

I would've thought for sure that POV Mode would've been removed in the sequel, but it's actually been expanded quite a bit. Most of the core modes have a version of it available, and wireframes have been added for the player character. It's kind of a strange effect, since it's not true first-person anymore, but it works once you get used to it. Actually, the player character's tendency to look at the opponent is useful for orienting yourself. The Story Mode bosses are especially obnoxious in POV Mode, though.

Oh, yeah, the story mode's final bosses. In an interesting move, each of the respective final bosses has a unique gimmick: characters of the Shainto school fight a final boss who teleports away from every strike, while the Narukagami students face off against an armored final boss. It's an interesting idea, where the former tests your ability to double-strike (since dude's vulnerable while recovering from his teleport) and the latter tests your ability to literally stab him in the back (as he isn't armored there). Though in practice, it feels like more of an annoying binary check than a proper test. Ah, well.

While I appreciate everything done to streamline this game's experience, I do kinda feel like the deliberate intentionality of the original's been lost. The Bushido Code only really exists from a narrative perspective, since it's not reinforced by the gameplay. There aren't any branching paths, save the Shainto students getting to renege on their whole revenge plot at the last second. Even the buttons have sort of lost their purpose, since you no longer have that cool rise/fall, advance/retreat effect from the first game; parry is done automatically, and the stance-shift button is now separate from the raise up/lower down buttons.

I still like this game, and I think that if you're strictly interested in multiplayer/fighting game shenanigans, this is the one to look to. But I probably prefer the tone of the original a bit more. Theoretically, you'd have a complete winner combining the two games' approaches, but as a little duology, it ain't bad, either.

A few things that made me go WTF - a lady in underwear gunning me down with an M-16, a funky black guy in an afro and shades inexplicably showing up in this bushido story, Black Lotus turning into the Phantom of the Opera and developing a pronounced Irish brogue, a very rude Kilroy showing up on one stage. Game's kinda weird.

Probably my favorite fighting game, and i'm a total scrub at 'em. I love the focus on precise attacks and the pretty cinematic feeling. I'd say it's better than the first game, many more characters, a longer story mode with two final bosses... a bit of a shame about the removal of hammers, but i find it overall better than the first game.

Não acrescentou muita coisa ao seu antecessor, continua sendo um game divertido para os 30 minutos de game da sua campanha, vale a jogada.

chefes finais dessa série são uma desgraça(só perdoo pois a competição era pior)

i didnt like the changes to defense in this game at all as it feels really bad to me personally as it feels more like rock paper scissors on if you happen to pick the right attack to counter your enemies as opposed to being patient and deflecting or sidestepping attacks and going in for the kill like in bushido blade 1, but the huge roster and better graphics/sound quality and other quality improvements makes it a great game. Still prefer 1 personally but its an amazing game and a solid sequel.