Café Enchanté is an otome visual novel. Prepare for chaos as handsome beings from different worlds step through a magical portal into your café! Learn more about your new companions and your grandfather as more surprises show up at your door. Discover an enchanting, uplifting, coffee-fueled tale filled with magic, monsters, and mysteries.
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this visual novel lays out the routes so well. i enjoyed playing through a main story first and then getting deeper in the romance routes. setting was adorable but damn that good ending is sorta dark?
kaoru rindo i love you bad
Comfy but draws you in during the right moments favorite route was Camus but loved the whole cast.
This review contains spoilers
What other game lets you friendzone an entire plane of existence and it just fucking dies?
I rest my case.
I rest my case.
This review contains spoilers
A game with a simple premise but that ends up surprising.
The routes are interesting but I personally feel that they lack "something".
Not a bad option if you are looking for an otome game out of the ordinary. It will surprise you for sure.
The routes are interesting but I personally feel that they lack "something".
Not a bad option if you are looking for an otome game out of the ordinary. It will surprise you for sure.
This review contains spoilers
Look - I'm not trying to be a hater, but Café Enchanté really did not land for me. Honestly, I didn't even mind the tonal bait-and-switch from slice-of-life fluff to deep angst - I'm an angst-enjoyer. However, Café Enchanté just felt like it was trying to do TOO much. Don't get me wrong - parts of Café Enchanté are VERY enjoyable, but as a whole? I found it disastrous.
Things I Liked:
- The LIs and their routes were, for the most part, adequately enjoyable (taken into consideration as separate parts from the whole game)
- The relationships and banter between the characters were all very endearing
- The art and music are simply beautiful
Things I Didn't Like:
- The common route was a S L O G (and this is coming from someone who LOVES Code: Realize)
- After the common route, nothing feels connected
- Yes, I understood that there are certain story reasons for having each route isolated to its own "world," but without any other sort of central plot to form a connective tissue between routes, the game felt very disjointed (for me)
- The routes also began to feel very formulaic/repetitive after a point
- The final route's "good" ending is ABYSMAL
- Seriously, the so-called "good" ending left such a bad taste in my mouth that I wish I could get my money back
Things I Liked:
- The LIs and their routes were, for the most part, adequately enjoyable (taken into consideration as separate parts from the whole game)
- The relationships and banter between the characters were all very endearing
- The art and music are simply beautiful
Things I Didn't Like:
- The common route was a S L O G (and this is coming from someone who LOVES Code: Realize)
- After the common route, nothing feels connected
- Yes, I understood that there are certain story reasons for having each route isolated to its own "world," but without any other sort of central plot to form a connective tissue between routes, the game felt very disjointed (for me)
- The routes also began to feel very formulaic/repetitive after a point
- The final route's "good" ending is ABYSMAL
- Seriously, the so-called "good" ending left such a bad taste in my mouth that I wish I could get my money back