Call of Duty: World at War - Zombies

released on Nov 16, 2009

Call of Duty: World at War - Zombies is a spin-off game based on the widely popular Nazi Zombies mode of Call of Duty: World at War. The game allows for multiplayer cooperative gameplay locally via a Wi-Fi or Bluetooth network, or globally through the internet. Originally, the game supported downloadable content, in the form of Verrückt and Shi No Numa. However, a future update made the two maps free. The game later had a sequel, Call of Duty: Black Ops Zombies.


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A great start for Zombies. Really shines in its final map.

i recall this game feeling clunky but i liked the idea of playing cod zombies on mobile a lot so it never stopped me

I would play Nacht Der Untoten until I got scared, quit the game, then pick it right back up whenever I felt like it. Rinse and repeat and that's how 12 year old me got to round 18 solo. idk what the moral of the story here is.

It's wild that this and Minecraft were once the most complex mobile games on the market and now we have Fortnite, Apex Legends, Genshin Impact etc. all running on mobile devices like it's nothing. Bruh my old phone could barely run Temple Run 💀