Carrion is a reverse horror game in which you assume the role of an amorphous alien being. Use your unique otherworldly abilities to your advantage and hunt down your prey!
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It's not a metroidvania at all everything is linear.The only thing that require you to backtrack is the abilities that depends on your size and that's never more than one room.Limiting your abilities on your size is so lazy.It's like playing metroid and having to sacrifice the morphing ball for the speed booster and having to go to a save point to change inbetween.It's a artificial way to make the game longer and a really lazy one.Don't make your game 3 hours next time.
Carrion makes one of the most captivating first impressions a game can make with its "The Thing"-esque monster slithering around and chomping down on various dudes with beautifully disgusting animated gore. At first glance, this game looked like something I absolutely had to play. I imagined slinking around through vents, oozing down slowly into a group of oblivious scientists and biting all their heads off before they could react. And to the game's credit, you can very well do just that. But unfortunately, that's about all you do. The encounters get more complicated in some ways, sure, like when the guys get special electric shields and flamethrowers and stuff, but they really just serve to throw frustrating wrinkles into the gameplay rather than an interesting challenge.
As the creature, you do unlock some more mobility options and a handful of powers but it never felt like a full on cohesive metroid type, as you only really have to use each power in areas specifically designed for it.
But, the game doesn't really overstay its welcome and if you're like me, you can just play it free on Gamepass. It's not aggressively bad, and I didn't hate my afternoon spent playing it. And it does have sick ass animations.