Casper

released on Sep 15, 1996

Based on the Casper film, the game pits you in the role of the friendly ghost trying to make a friend and a second chance at life instead of scaring everyone away. The plot centers around the "spoiled, grasping inheritor of Whipstaff Manor" - Carrigan Crittenden. She's after the treasure she thinks is hidden in the walls. Casper will need the help of Dr James Harvey - therapist to the dead - if he has any hope of succeeding in his adventures. Casper will also have to deal with his uncles - Stretch, Stinkie and Fatso, who just love to scare "Fleshies" and thwart Casper's efforts. The gameplay is 3d - and is mostly puzzle solving, with Casper able to take a variety of forms and manipulating objects.


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This is one of the most tedious games I have ever played in my life and I don't know why I completed it I guess I am a masochist, I only enjoyed the first twenty minutes of it. Was it nostalgia? Was it madness? I don't know, I don't understand how can you make a game so difficult to control and so repetitive, beat a boss and ended up in a closed alley? tough luck pal, if you go back you have to beat the boss again, and again, and again, and again. The mansion is very difficult to explore because of the filler distractions that are resetted every time you enter a goddam room.

This is the kind of game that you play because you lost a bet. Bet on this game to make a friend lose his goddam mind.

This game do got a spooky vibe for real.

Fun, but buggy and really unclear on progression.

Whole game is one dark brown blob in the dark where you're searching for random trinkets and eventually fighting the fat Brad Garrett ghost.