Minnie Mouse has been kidnapped by the evil witch Mizrabel, and it's up to Mickey Mouse to venture through the mysterious worlds of the Castle of Illusion to rescue her in this 2D platformer (and collaboration between Disney and Sega).
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Sega, in 1990, accidentally created the best Mickey Mouse design. Mickey is ever-so-slightly off-model in this game with more rounded features and smaller proportions and it's honestly the friendliest he's ever looked. I can trust this Mickey Mouse. A+, would purchase product from this corporate brand.
As for the rest of the game, it's alright. I can definitely see why it's still remembered today but I'm also not really wowed by it either. I imagine I'd be more impressed with this game if I actually grew up with it, but unfortunately my childhood game was World of Illusion, the sequel, and therefore my overall takeaway from this game is "wow this game is neat but I remember when World of Illusion did it better".
I did, however, appreciate the fact that the Castle-themed portion of the game has a clock tower level where Mickey Mouse platforms across some gears while traveling vertically and dodging bats. Mickeyvania.
I didn't have any previous experience with this aside from knowing that it is pretty well-regarded. It's certainly capable! But I feel like this level of quality should really be the bare minimum expectation for a platformer, even in the early 16-bit days. Good difficulty curve, solid mechanics, polished look. Nothing particularly inspired going on, though.
You can see touches of some of Sega's other Genesis games like GHOSTBUSTERS and SONIC in here, but this doesn't really touch those at all, let alone any of the other big boys from this period.
Mickey does have an all-timer of a walk cycle in this though, gotta say.