Castle of Illusion Starring Mickey Mouse

Castle of Illusion Starring Mickey Mouse

released on Nov 20, 1990

Castle of Illusion Starring Mickey Mouse

released on Nov 20, 1990

Minnie Mouse has been kidnapped by the evil witch Mizrabel, and it's up to Mickey Mouse to venture through the mysterious worlds of the Castle of Illusion to rescue her in this 2D platformer (and collaboration between Disney and Sega).


Also in series

Castle of Illusion Starring Mickey Mouse
Castle of Illusion Starring Mickey Mouse
Legend of Illusion Starring Mickey Mouse
Legend of Illusion Starring Mickey Mouse
Land of Illusion Starring Mickey Mouse
Land of Illusion Starring Mickey Mouse
World of Illusion Starring Mickey Mouse and Donald Duck
World of Illusion Starring Mickey Mouse and Donald Duck

Released on

Genres


More Info on IGDB


Reviews View More

Esse jogo tem cheiro de infância. Eu lembro de ficar incontáveis horas na frente da televisão junto da minha irmã mais velha, tentando passar de chefes e fases que pareciam impossíveis pras duas crianças à época.

A nostalgia me impede de avaliar o jogo como outra coisa que não uma obra prima, ele guardou em cada uma das fases um pouco de uma parte da minha vida, um período em que as coisas eram mais simples, onde tudo ainda era muito místico e muito novo. A música me acompanhou por mais de 20 anos e, apesar de só voltar a jogar e terminar ele hoje, sabia de cor a trilha sonora da fase da floresta.

Paguei uma dívida com o meu eu criança e hoje ele dorme feliz e sorridente por ver o final desse jogo tão divertido.

I played the remake first, which naturally dampened what I got out of the original. But the original ain't bad either. Simple, but not bad.

This is probably a pretty decent "baby's first platformer". It's pretty straightforward, with the main nuances being Mickey's slow, floaty movement and his projectile game. The game is very forgiving, though not a complete gimme - Continues are limited. I respect that you still have to put some effort in to learn stuff, even if the remake suggests that this is less a deliberate choice on SEGA's part and more a natural consequence of expected game design.

The game sure doesn't feel much like a Mickey Mouse title. If it wasn't for Mickey and Minnie, and Mizrabel kinda looking like Snow White's Evil Queen, you could mistake this as being any sort of generic cutesy fantasy platformer. But I guess it's all right in its own respect. Animation on Mickey's pretty solid, anyway, even if it's a far cry from Virgin's later efforts.

It'd always been weird to me that there are only five levels but seven collectables. Like so you have the Rainbow Gems, implying seven, but you don't have a full set of seven levels to make up for them? Why not come up with some other theming and make the Gems a set of five, then? Odd stuff.

Even on just the Genesis, I'd probably take any other Disney title, but I can respect this being pretty impressive if you were a kid in a pre-Sonic world.

After playing through Epic Mickey Power of Illusion on 3DS, I was curious to see what inspired it. I remember going onto the family computer when I was a kid and playing a rom of this on some retro gaming website, so the first level is ingrained into my head.

Castle of Illusion is a simple little Mickey platformer but unfortunately nothing for me to write home about. I think it's just okay by Genesis platformer standards, and full of color and life in each level. Gameplay overall is pretty slow, but it's a consistent slowness that makes it easier to plan jumps and such.

I beat this entire game in roughly 2 hours, and I found it to be pretty unforgiving at points. No shame, I abused the CRAP out of the Save States on this one. Can't imagine what it would be like if I had to start over

Not really in a rush to see what World of Illusion is about yet but I think it's great to have some Mickey Mouse games with some level of quality.

In terms of presentation, I like my 2D platformer to have color, contrast, nice animations, catchy tunes, and not-annoying SFX, and Castle of Illusion checks all those boxes. The stages always vary in visual design and gameplay, which shows that they're really trying to be creative even within such a restricted scope.

It's one of those precise platformers that require your attention all the time; otherwise, you're going to spend lives/continues that aren't easily refilled until you finish the game. When done right, these are among my favorites, so I enjoyed the game very much.

The only downside is the bosses; they're definitely a product of that era: you watch the long attack pattern the first time, taking some damage, and avoid all the other times because there's almost no variation. The songs composed by Tokuhiko Uwabo and Shigenori Kamiya deserve a special mention because I've been singing the Library and Dark Castle melodies for a few days.

It's worth mentioning that, even if sparse, the interactions between Mickey and Minnie are pretty cute and deserving for the ending of this good game.

Classic platformer, showing off what the Genesis did so well. I wish these would make a comeback (although Illusion Island was a fun recent successor)