Castlevania: Dawn of Sorrow

released on Aug 25, 2005
by Konami

Draw the correct magic seal quickly, or your enemies will never die! Fight and explore through one of the largest castles ever seen in the series! Race another player through custom-made castle rooms in versus mode! A year has passed since Soma Cruz discovered the evil of Dracula hidden inside his body. Now, a mysterious cult wants to release the power of the Lord of Darkness. As Soma, you must do everything in your power to stop them before it's too late.


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I'm torn on this one, cause while I legitimately liked it at points there's so much here that prevents me from liking it as much as the previous games. Well I mean for starters I downloaded a patch to get rid of all the magic seal touchscreen bs, It did help out my experience more but even looking past that this one isn't as memorable as Aria of Sorrow in my honest opinion. I got lost way too frequently and the game isn't really good at telling you or pointing you in the right direction to go in all the time. The story is just ok, the gameplay is ok, it's just an ok game not much more I can add, if you're going to play this i'd highly recommend the patch for it since you can bypass all the annoying touch screen magic seal gimmicks easily that way.

Aria of Sorrow kinda has the novelty of doing all of these concepts and ideas first but DoS is still a worthy sequel. Still love how batshit insane the abilities in these games are, Soma Cruz is so cracked.

Recently played through the GBA trilogy so it was refreshing playing one of these games on a more powerful console. Some cool set pieces here that would have been hard to pull off on the GBA. Sprite-work is also, thanks to the ds, on par with SOTN which says a lot

The new artstyle is sadly very sauceless with almost soyjak-esque character portraits. Ayami Kojima, we miss you 💔

Aria al cuadrado, juegazo.

Y pese a que lo siento demás y al ultimo de esas vainas, el tema de los sellos no me molesto mucho, si acaso solo desearia que no tuvieran ese pendejo contador invisible.

unfortunately this is my least favourite Castlevania Game I have played except for Circle of the Moon :( touch screen stuff absolutely ruins the bosses. I didn't love the way the heavy weapon feels but I still used it because it did the big numbers and I didn't like the castle layout! It relied on the teleporters way too much and I never felt like I got to know my way around the place. The fun toy room area was good thouhgh.

It is without a doubt not as bad as people make it be, not even the rune system is as bad as they say, it made me lose like once or twice but pretty fair and not too annoying. The gameplay is good as always even better in some places the graphics are a pretty nice upgrade, specially those interactable environments like the cars at the starting area (that was legit incredible wish more games had it). But sadly the story and the portrait and visuals (cover, ui art etc) are quite a downgrade from the gba games, it literally threw away the castlevania legacy to become anime, and a bad one at that. The story is really bad with the shittiest villain so far and the most forced story in the post SOTN games. Somehow it had the worst final sequence of rooms followed by the coolest end of game final boss. Still overall a pretty good game sadly the story, artistic style and the more child friend nature brought it down a bit.

Probably the most underrated castlevania game ever