Castlevania II: Simon's Quest

Castlevania II: Simon's Quest

released on Aug 28, 1987
by Konami

Castlevania II: Simon's Quest

released on Aug 28, 1987
by Konami

Castlevania was a cakewalk compared to this bloody curse. You thought you had the Prince of Darkness defanged - eh, Simon Belmont? Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts! Talk about your frightening quest, searching a maze of mansions, graveyards and dark, eerie forests - each guarded by man-eating werewolves, fire-throwing zombies and other devilish demons. Your grim chances are kept alive in Transylvania, where cowardly villagers offer clues to the whereabouts of Dracula's remains. And where you'll purchase magic weapons, including silver knives and flame whips. But beware the night. For when the sun disappears, Dracula's curse grows deadlier. And your chances grow dimmer and dimmer.


Also in series

Akumajou Densetsu
Akumajou Densetsu
Castlevania: The Adventure
Castlevania: The Adventure
Haunted Castle
Haunted Castle
Vampire Killer
Vampire Killer
Castlevania
Castlevania

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Reviews View More

Man, Castlevania II was weird. Like, cool atmosphere, but also really confusing! You wander this town, talk to people who mostly lie, and the whole "day turning into night" thing is stressful. It's got this old-school charm...if you have a lot of patience.

NES sequels are either drastic improvements over the first game, or just an entirely different experience that creates an entire subgenre of video games (but aren't very good)

As the angry man said 20 years ago, this game sucks.

Um jogo que tentou adaptar a série, adicionando um aspecto mais RPG pra coisa. Ele é repleto de ideias interessantes, assim como de ideias horríveis...

No geral ele acaba perdido entre os primeiros Castlevanias justamente por esse estilo diferenciado que não se resume apenas a seguir em frente matando monstros, mas sim conversar com várias pessoas, recolhendo rumores que podem ou não ser verdade e explorar o mapa, fazendo e refazendo caminhos, para ir atrás desses rumores e prosseguir no jogo. Claro que essa mudança radical de gameplay acaba sendo bem incômoda para quem esperava algo similar ao seu antecessor.

Mas dizer que, no geral, eu gostei da base esquisita que montaram pra ele. Mas confesso que joguei usando um Walkthrough, pq ficar andando pra lá e pra cá, testando cada rumor, tendo que procurar cada passagem secreta/parede falsa ou bloco falso no cenário escondendo um NPC ou um livro de informação é simplesmente de foder!

This is an extremely influential game, Konamis first attempt at the metroidvania concept they would define later.… but this is clearly a first attempt because Simons Quest is.. honestly awful.

Okay I like the sprite work and the music is banging, but this game is literally next to impossible to play without a guide. Despite the open ended level design, the game doesn’t feel the need to give you any real guidance, a map, area names, item descriptions, or anything that could potentially help you figure out where to go.

The aim is to “prossess” the 5 pieces of Dracula and kill him again in Castlevania. The world isn’t huge but many areas will require certain items to progress, and even then you need to know how to actually use them, like crouching by a wall with an item equipped so a small tornado will carry you to the other side? What’s the correlation?

The actual dungeons are simpler, but still expect you to defy logic and walk through walls.

It’s not as hard as the first game in terms of enemies, but combat is pretty braindead, I didn’t like the sub weapons because they cost hearts to use.. which are also currency needed to get better weapons…

The game has a day and night system which can literally lock you out of progression, and serves very little purpose… yeah this game sucks, don’t play this unless your as curious as me - 2/10