Castlevania II: Simon's Quest

released on Aug 28, 1987
by Konami

Castlevania was a cakewalk compared to this bloody curse. You thought you had the Prince of Darkness defanged - eh, Simon Belmont? Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts! Talk about your frightening quest, searching a maze of mansions, graveyards and dark, eerie forests - each guarded by man-eating werewolves, fire-throwing zombies and other devilish demons. Your grim chances are kept alive in Transylvania, where cowardly villagers offer clues to the whereabouts of Dracula's remains. And where you'll purchase magic weapons, including silver knives and flame whips. But beware the night. For when the sun disappears, Dracula's curse grows deadlier. And your chances grow dimmer and dimmer.

Reviews View More

who doesn't like cryptic games where you have to throw holy water on every floor tile

Poteva essere molto peggio di quello che è stato, ma anche molto meglio.
Sicuramente i movimenti del protagonista e le hitbox dei nemici, rispetto al suo predecessore, sono migliorati, ma la struttura "open world" snatura un po' il gioco.
I pochissimi boss presenti rendono questo gioco un po' noioso sul lato puramente ludico. Però le ost sono davvero carine.
Dato che la trama di questo gioco è irrilevante, se siete indecisi, saltate pure questo capitolo di Castlevania. Non se ne sentirà la mancanza, a fronte dei numerosi altri giochi del brand molto più interessanti.

Not great, I gotta be honest. While I can appreciate the attempt to branch out into a more non-linear format that would later become the series standard, the game is overly cryptic which makes it really inaccessible without a guide (very common for nonlinear NES games) and lacks the compact and brilliant level design of its predecessor. The music still goes incredibly hard though- you could make a case for Simon's Quest having a better OST than the original and I wouldn't blame you. Still, Bloody Tears and Dwellings of Doom don't make the game good,unfortunately.

Decent but also kinda easy. The hard part is figuring out what you're supposed to do to progress. It's good to have a bud who knows the game around, or have a guide handy.

Honestly really liked this one, while the first game is more iconic, this game has some great music and feels a lot better to control. The dungeons are decently designed and the game is just fun in general, but it’s cryptic so you’ll need a guide.
Only gripes here are the length of the nights (as you can’t buy items or heal during these periods) and the grind to get hearts. Otherwise, it’s a decent game.

Esse jogo me lembra demais de o Zelda II então não consigo jogar agora (talvez no futuro quando eu tiver me sentindo masoquista de novo). É melhor que o Zelda II na verdade, mas ainda tem todos os defeitos de RPG da época.