Castlevania: Lords of Shadow 2 - Revelations

Castlevania: Lords of Shadow 2 - Revelations

released on Mar 25, 2014

Castlevania: Lords of Shadow 2 - Revelations

released on Mar 25, 2014

Play as Alucard in this extensive add on for Castlevania: Lords of Shadow 2. The immersive story is expanded further as new branches of the plot are uncovered, along with rich new environments and challenging puzzles. Fight creatures of darkness and discover the true extent of Alucard’s involvement in Dracula’s story, his deal with death and his fight against Satan. Experience a whole new aspect of the thrilling conclusion to the ‘Lords of Shadow’ saga, including some enlightening revelations!


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Really short but thought it better than the base game.

eski beğenmediğimiz oyunlar yenileri cebinden çıkarıyor, üzücü.

Plusy: fajne łamigłówki
Minusy: koszt 9,99 euro - długość rozgrywki - godzina, brak fabuły, ostatnie starcie

melhor que o jogo base em todos os aspectos, se o jogo normal fosse inteiramente assim seria no nível do primeiro

The Revelations DLC was pretty interesting and enjoyable to me overall, but it left me desiring more out of it as it felt far too short to really make me appreciate all the new things it has to offer.

Alucard's gameplay is very enjoyable and feels different from Dracula's in the base game. The meter system finally let's go of having entire moves locked to it and instead, they just serve the functions of either increasing your damage more or healing from damaging enemies. Your entire moveset can be used without having to worry too much about your meters. The issue here with this dlc though is that it doesn't have as many combat encounters to really make you feel like you got enough out of your moveset and you can't even unlock every ability on your first run. This would be fine if the game had some sort of challenge or wave mode to make you go deeper into the combat. I genuinely wouldn't have minded the short length of the dlc if it had a bonus mode to go along with it. Boss fights were also not as good as the better bosses of the base game and felt relatively unremarkable to me.

The new areas in this dlc are all set solely in the Castle and I think they're really cool just like the base game's Castle areas visually, however I think a few platforming or puzzle segments could have been handled a lot better than they already have. I enjoyed exploring those areas overall, and it's just those few segments that I didn't really enjoy rather than most of the platforming and puzzles in this dlc.

Storywise, there's not much to it. It really is just cut content from the base game that they had to make repurpose for an Alucard side story set before the main game. The purpose of the plot was to clear up a poorly explained twist/reveal from the base game and to give Alucard more of a presence in the game's story I guess. I wish it could have given at least an epilogue to the entirety of LoS2 with a flashforward of some sort so that the game would have had a better sendoff but oh well.

The dlc is worth playing in my opinion, however it really should have had more to do in it and feels lacking because of it just feeling like playing through two cut areas from the base game with a new character. The cut areas probably would have worked well with the base game itself, but not really in isolation and I think they should have taken advantage of this dlc to make a few new stuff as well to make it feel like a complete product.