Castlevania: Symphony of the Night

Castlevania: Symphony of the Night

released on Jul 19, 2007
by Konami

Castlevania: Symphony of the Night

released on Jul 19, 2007
by Konami

The PlayStation Portable port of Castlevania: Symphony of the Night was included as an unlockable bonus game in Castlevania: The Dracula X Chronicles. The Dracula X Chronicles version features numerous differences from the original PlayStation 1 version. There is a new script and newly recorded voice acting, as well as an option to use the original Japanese voices. Maria Renard has been added as a boss and playable character, sporting a new moveset modeled after her abilities in Castlevania: Rondo of Blood. Several familiars, which were omitted from previous international versions of the original game, have been re-added. Like the Xbox 360 version, "I Am the Wind" was replaced with "Mournful Serenade"--a new piece composed by Michiru Yamane--as the closing theme. An English-recorded version of the song "Nocturne" has also been added.


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As someone who has only really played Metroid, this game rules. The RPG mechanics and number of items really add a lot of variety. There’s quite a bit of stuff that I think would be fun to try in future playthroughs. Bosses were good (fuck you Beelzebub). I can’t say I was ever bored (something I can only say about Zero Mission and Super). Plus, the whole cast of characters were really cool and never overstayed their welcome. I can’t wait to play more from this series :)

I played first this on Dracula X Chronicles and then the Requiem (which, yes, I confirm myself is a porting of this rather than the PS1/Sega Saturn version).

Well, what can we say, does this game needs an introduction? If yes then: it's the one that many will address as "Metroidvania" that basically spawned this genre (even if it's supposed to mean to be a game inspired by this masterpiece and Super Metroid...which SOTN did it by itself already, but as an action JRPG).

I played this one instead of the PS1 so I experienced the best version with no aggravating loadings and an actual unironical good dub. Lucky me!

Where to begin… glorious timeless gaming. One of the best games I’ve ever played hands down. The enemy designs and map layout are so fun and so dynamic. It’s a game that invites you to discover Dracula’s castle and every extra hour spent looking for something new is always, always rewarded - though not necessary to finish the game.

The inverted castle segment is just as fun and offers so many differences within the same castle to keep it engaging and entertaining. The music is breathtaking and the endless variety of tools at your disposal allows a huge range of ways to take on the castle and its inhabitants. Furthermore, being able to link parts of the castle together was extremely fun and never got boring, tracing my steps again and again after unlocking something new.

Alucard’s little animations have a great charm to them and so much personality, as do so many of the little animations you can find. As I mentioned, it’s a game that rewards discovery and if I could talk about each and every one of them I’d have to write a 3 part book. I love Castlevania so much.

Konami's finest. Despite being produced by a "b team" of sorts, it's what the franchise is mainly known for, gameplay-wise. Amazing exploration of the castle, collecting new equipment was always interesting and boss fights were quite challenging. The upside-down castle adds a lot to the game's runtime while reusing scenarios in a good way, changing them enough to be interesting and not repetitive.

Peak atmosphere in Castlevania, it could be better gameplay-wise, but the atmosphere makes the game for me, beautiful experience.

Also inverted castle is the best part of the game why the hell people don't like it