A seminal 2D metroidvania in which after the events of Castlevania: Rondo of Blood (1993), a man named Alucard arrives at Dracula's castle after it rises from the rubble, and seeks to defeat the evil contained within it once and for all by exploring, fighting its inhabitants and collecting the various weapons and abilities hidden in its depths.
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The first two thirds are legitimately great, though the map design's not the most interesting when it comes to exploration. The weapon types are varied, and while I didn't ever bother dual wielding as it made the game even easier, it's still a fun mechanic to have. The final third is probably the worst thing to come out of any of the metroidvania Castlevania games, losing all semblance of balance or interesting design as the directors apparently changed hands partway into development. Further, the game as a whole - particularly in those good first two thirds - is far too easy.
While I don't think those gripes are anywhere near enough to make SotN bad, they definitely tarnish the game's overall quality to make it 'good', not 'great'. Still an important game and worth playing, but personally I'd rather replay just about any of the ones after it before picking it up again.
Um dos jogos mais iconoclastas já feitos. Todo o paralelo criado no início pra um extermínio da figura religiosa, o declínio do mito, a coexistência caótica do design, o prestigio pelo "inimigo" e principalmente a inversão do emblema. Absolutamente marginal.
E um marco maior ainda pro jogo é como esse extermínio deu certo. Praticamente a série virou a iconoclastia aqui. Tudo foi descartado e esquecido em função de Symphony of the Night.
No final das contas, o Koji Igarashi criou um pesadelo e não uma sinfonia.