Castlevania: Symphony of the Night 

released on Mar 20, 1997
by Konami

Castlevania: Symphony of the Night

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Castlevania: Symphony of the Night 

released on Mar 20, 1997
by Konami

Dracula's castle has risen again and it's up to the mysterious Alucard to face Dracula and save the world from his nocturnal embrace. Discover hidden rooms, fight dangerous enemies and equip hundreds of weapons to uncover the secret behind Dracula's power before it's too late.


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The only thing that pulls this off of a 10/10 for me is how confusing the castle is. I know it's supposed to be but sometimes it's a bit much. I've completed this game 4 times in life and on the 4th i still needed to look up parts when i got stuck because i forgot the order of things.


They did it! They made Metroid and Castlevania boring in one fell swoop! Bravo Iga!


the upside down castle part is slow and hard to navigate compared to the excellent first half of the game but symphony of the night is so good that even the slow and hard to navigate part is good


one of the greatest soundtracks of all time. it's attached, though, to a game that, although it is foundational and significant, is extremely easy and has no really good moments to talk about in terms of playing it. if i'd played it around the time it launched, it might have obsessed me for years; in hindsight, it's a curious gaming artifact starring a guy who wants to impress his mean father.

also enjoy having finale toccata drilled into your skull.