Cataclysm: Dark Days Ahead

released on Jun 01, 2013

Cataclysm: Dark Days Ahead (aka Cataclysm DDA or CataDDA) is an open source survival horror roguelike set in a post-apocalyptic and fictional New England. Unlike most roguelikes, it has no goal: the player is free to explore the procedurally generated map, clear areas of monsters, work with NPCs, and build shelters and vehicles. The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive. Like most roguelikes Cataclysm: DDA follows turn based gameplay. The world has support for seasons and dynamic weather conditions and the season lengths can be modified during world generation. A typical world has cities, towns, rivers, forests, bridges and other landmarks. Cities and towns generally have all the common establishments generally found in real world such as houses, departmental stores, malls, parking lots, swimming pools, hospitals, malls, etc. Exotic locations such as Science Labs, Military installations, missile silos can be found in remote places throughout the whole world. Latest versions have support for experimental 3-D buildings.


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Earns a permanent spot on any hard drive I have. Used to play this instead of paying attention in lectures.

One of the most fun timesinks i've ever played. The perfect Mad Max + zombies simulator where you can build a mobile base and travel the world with your AI mates. I just find it kind of a shame that the developers focus too much on updating the game to be super realistic with things like the calories system, rather than, you know, fun, like in the older versions. And also that Project Zomboid stole it's limelight.

Peak gaming de forma no ironica

It's not as complex as Dwarf Fortress, but still has incredible depth in gameplay that still surprises me after probably hundreds of hours. For example, after thinking for the longest time that the wallets on zombies were useless flavor items, I found out just recently that you can actually deposit their cash at ATMs and use a credit card to buy gasoline at gas stations. Playing cataclysm is having small discoveries like this every play session. Also the crafting system is so incredibly complex, except for advanced weapons and junk food you can probably craft every single item in the game yourself with enough dedication, starting with sticks and stones and ending at complex machining and chemistry. While sometimes complex tasks can get tedious, there always is a way to do things smarter and more efficiently. Once you figure out how the interactions with the game world are implemented, you can probably emulate most real world actions you could think of in any given scenario, like throwing your empty gun at an enemy's head or using a clothing rack as a makeshift melee weapon.

the depth of such an immersive goes unparalleled amongst modern games, truly a work of art

Duas semanas de março de 2023 foram destituídas de tempo livre