Charlie and the Chocolate Factory

Charlie and the Chocolate Factory

released on Jul 15, 2005

Charlie and the Chocolate Factory

released on Jul 15, 2005

Step inside the magical world of Willy Wonka's famous chocolate factory. Based on the Warner Bros. film and the classic novel by Roald Dahl, Charlie and the Chocolate Factory lets you delve deep inside the factory to relive the classic story as Charlie Bucket. Find a golden ticket and, along with four other children, win a personal tour of Willy Wonka's factory as guided by the notorious and reclusive candy maker himself. Discover what happens after the other children, greed-driven and unrestrained, wreak havoc throughout the factory.


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brinquei um pouco, mas nada instigante

WOW, what a mess of a licensed game. It's a slog, a jumble of parts that don't really gel, and altogether not worth anyone's time, even for fans of the movie.

Let's start with the most pressing issue, the camera. Games of this caliber are not known for quality cameras, and this is no exception. At first, it's passable, but as soon as you get a high-jump ability it all goes out the window. To use this ability, you must rhythmically hammer the jump button, and every time you jump, the camera tries to reorient itself behind you. This, of course, results in a disorienting experience. You later get the ability to fly which further compounds the issue.

Second are the special abilities. Charlie controls fine enough outside the camera in terms of movement, but the abilities are another story. The only fun one is a Super Monkey Ball knockoff, and even then it's much too slippery for the cramped quarters you're forced to use it in. The ability to fly is a bit enjoyable but, as to be expected, its quite floaty. The worst of the bunch is the "ability" to drop these horrible squirming little things that supposedly attract enemies, used exactly once when you're made to lure robots onto platforms that drop into pits. Not only do the enemies rarely follow the lures like you want them to, the unsettling little creatures will crawl away from the platform almost immediately. Combine that with a delay between the robot walking onto the platform and the trapdoor opening and you have the perfect recipe for hair-pulling frustration.

You also have the ability to direct Oompa-Loompas around, which is novel for a bit but ends up feeling pointless as they take very little wrangling. The mechanic only ends up causing yet more frustration as the little fellows have a tendency to walk off platforms or be kidnapped by robots, especially when they're in the middle of a task.

There are a lot of other little annoyances, like the music often not looping properly, the narrator not being loud enough/subtitled in cutscenes, and, worst of all, the fact that you can't seem to go back to finished levels after beating the game despite the fact the game implies you can with the glass elevator buttons. Yes, I had a 100% run robbed from me because I couldn't go back to level 1 to pick up fewer collectibles than you can count on your fingers. Lovely.

There is a single ray of sunshine in this game, and it is Wonka's dialogue, which is exactly the correct level of hilariously unhinged. If you really like the movie just go watch the cutscenes on YouTube or something. Avoid this game.

This review contains spoilers

This game makes the movie look like a masterpiece. The Story is the same as the movie, but the other kids parents don't seem to be there for an unknown reason, there was no reason for it, and Grandpa Joe is still there, so what is the point? and Mike also ruined a part of the factory so the game could be longer, but that's not worth mentioning more than I am doing now. The Graphics are bad, they are not well designed when it comes to looking like the characters without the clothes, and the cutscenes models are ugly to look at, at least it has good colors though. The Gameplay is awful, the game has Wonka get Charlie to solve the problems around the factory, missing the tour, unlike the rest of the kids, and also somehow pops up to say things when Wonka should be guiding the other kids around the factory, the movements feel too spastic, making characters feel like they are running even when they are walking, which is ironic since the speed you can run is barely any faster than walking, making getting anywhere annoying and drags the game on even more, also there was no way Charlie could carry half the stuff he carry's, why doesn't Wonka tell the Oompa Loompas to help Charlie instead of making Charlie look for them, and they instantly work for him without Wonka's guidance, collecting chocolates would be nice if there was many kinds of it, and not mostly colored circles, and buttons to the glass elevator, because elevators don't need them right? The Music does have a nice chocolate like feeling, but the music feels nothing to like after a few minutes. Charlie and the Chocolate Factory is a classic that will live on in the history books forever... not this though.

i don't have a single memory about this game but i know it was assss

This game only existed at the dentist’s office as far as I’m concerned

Weird pikmin ripoff. Belongs in the trash