Chibi-Robo!: Park Patrol

Chibi-Robo!: Park Patrol

released on Jul 05, 2007

Chibi-Robo!: Park Patrol

released on Jul 05, 2007

A pollution epidemic is killing off flowers and ravaging parks worldwide. To combat this threat, Citrusoft Robotics has developed an eco-friendly model of Chibi-Robo and sent it to parks everywhere. As Chibi-Robo, players restore their local park to its former glory by raising flowers and plants, building park equipment and defeating toxic enemies called Smoglings.


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Chibi-Robo!: Photo Finder
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Chibi-Robo!
Chibi-Robo!

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If experimentation wasn't the norm in the Chibi-Robo series, then Park Patrol might've been the black sheep. Replace the action-adventurism of the original game where you explore an expansive house with environmental activism about managing a park... then add some fighting in there.

If Park Patrol can be compared to really anything, it must be the Animal Crossing series. A game about customization, management, and completionism of your park (as well as managing your 'money', which in this case is literally your power supply).

The main difference is Park Patrol does actually have a story in there. Without spoiling much, it is a pretty creative take on the ways we neglect our environment, and it doesn't hide it's honesty at parts, in that it doesn't just remain a fictional parable but also indicates that us in the real world have things we could be doing better. "Remember, Miasmo (the big bad) is lurking behind every exhaust pipe and smokestack, waiting in the shadows to make his return" or something like that as is said at the end of the game.

Essentially, the game fits the system of having different living toys (as is the norm in all Chibi-Robo games) who you become friends with. In this case, you have toys like a mascot for an American football team, one of the free rangers from the past game, and a stereotypically French marionette who wants to be freed from his strings, among other toys. I can safely say that all their designs were smart and creative, and they were all lovable characters with personality quirks of their own.

Basically, you recruit for them to work for you at the park. You pay them in "watts" (like I said, your power supply) to build structures, or terraform the land. Eventually, they run out of watts, so you have to recharge them, and each time you do they will advance a little in their own story. For example, the Free Ranger egg gets a new job after wishing for one (won't spoil what it is). They advance in their story by interacting with the other toys you have in your team, if they have power left.

The main thing of the game is basically growing flowers, which you do via giving them water (obv) and dancing along with a boombox (not so obv). The dancing part is a pretty cool system, but it was a little hard to figure out at first. I eventually got used to it. Basically, you have to spin the outer circle of the "record" that appears on screen and you have to do it at a certain constant speed. When you do that, you will get a score, if it's above 70 the plants will throw off seeds that multiply the number of flowers. After a certain amount of flowers are grown, the space they are on will turn green, and one of the objectives of the game is to turn the whole park green.

Now, I completed the main story and I still have not turned the whole park green (though I've turned most of it green). At first, it was a repetitive venture, with the assistant in this game, Chet (RIP Telly, in this game apparently) being kind of annoying and saying the same things over and over, with the same high pipsqueak voice. Sorry Chet, love you though.

The routine is going to feel very repetitive in this game at first. It basically goes like: plant flowers, get toys to do work for you, then when they are out of commission go back to town the recharge them. I'll give it to the game though, it does get much better with variety, and while not having "as much" to do as the original Chibi-Robo, there was still a lot to do. You get new park projects, like games you can build (a bowling game for example), and there is plenty to do in town as you can meet new toys over the course of the game.

I was really impressed with how well they managed to leave room for a story in a simulation/management game.

Oh yeah, the game has battles where you have to fend off "smoglings" (and later, "Smoglobs") from destroying your plants. This was kind of annoying because I could never get to the smoglings fast enough, and the only vehicle that I found easy to control was the bike (the car(s) are surprisingly hard to control).

Overall though, a surprisingly fun and addictive game. Frankly, I prefer it to Animal Crossing: Wild World as my favorite simulation game on the DS. While it might not be the feast that the other Chibi Robo games could be, namely the original and Okaeri!, it is still a very very worthy and smart game that did a lot of revolutionary stuff for a DS sim game.

It's Chibi-Robo on DS. It's really a lot more than I expected from a Chibi-Robo DS game, especially after seeing the style of play that the newest one had. It's a really nice adaptation of the Gamecube game's style though. There's a lot less content in terms of areas to bum around in, but the writing is still very silly and wacky. It even has a sort of Captain Rainbow element in how you help the other toys around the park.

Verdict: If you really like games like the first Chibi-Robo and Animal Crossing, you'll like this game. Definitely not for everyone, but this studio's game never have been.

I think it took me almost a year and a half to get around to filling the entire park with grass. I was a big fan of chibi-robo though so playing this game was big fun

WHY DID I THINK THAT THIS GAME'S TITLE WAS "Chibi-Robo!: Paw Patrol" FOR THE LONGEST TIME

My favorite game on the ds! it was so fun and had really good characters, each with their own little story, very cute and charming with a decent playtime. Never felt boring :3 make-a da flowers dance ohh yaa

It's still very charming and cute. Gives you some nice good vibes and there's an addicting loop to just growing flowers. The vehicles were also a great addiction and turning your park into a little stunt track is a lot of fun. In general the park customization is a cute goal.

Though eventually the game does get very repetitive and finding out there's really not much else to do apart from growing the flowers is a bummer. Apart from the penguin brothers and the egg soldier, the side characters this time around aren't as interesting. That and the slow unskippable repeated dialog is still a large problem here as it was in the first game. Combat also really just drags down the experience given how frequent it is.

Also who the fuck decided Chet needed the most annoying grating voice? I hate him. Give me back my middle manager Telly.