Clive Barker's Jericho

Clive Barker's Jericho

released on Oct 23, 2007

Clive Barker's Jericho

released on Oct 23, 2007

Jericho is a horror-themed FPS from the mind of screen legend Clive Barker. In the game, a Jericho Team must fight through a lost city to destroy the evil at its heart.


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I fucking love first-person shooters where you can't aim down sight. That's not ironic. I love it.

I remember the reveal of how you switch characters really blowing my mind when I first played it. It still kinda does. It's such a unique way to go about the game mechanic in a way that intertwines with the story.

I love the unique characteristics of the characters, even outside of the fact that they all have completely unique weapons.

I love that the player sees them by their last names, but they call each other by their first names.

And they don't really explain anything about the characters either. You sort of just have to figure shit out through context clues in dialogue.

I love Abbey. She's probably my favorite telekinetic lesbian sniper.

I love Church, she's my favorite, but her Blood Ward power is so 50/50. It's really good, but you'll die in the process because you can only put it right where you stand, so you have to get up close with the enemy and then do the whole animation.

It can also be very unclear where you're supposed to go.

And the game as a whole is pretty unclear. I didn't even understand that we had been transported to the Second World War until we were on our way out and to the Middle Ages.

And it didn't really hinder my love for the game, but the frame rate on the PS3 version really is laughable sometimes.

I love this whole game, and it's awesome and so cool. It's such a unique experience. The aesthetic and the world is so much fun.

Oh, and I am so pissed they never made the sequel 'cause that ending boils my blood.

It was one of the FPS games with the worst unbalanced gameplay mechanics I've ever seen. The story looks very interesting and the fact that you can control multiple characters is an unusual feature, but the gameplay is, as I said, a mess. The progression is not intuitive. You don't know what to do most of the time, and despite having a large group, you die far more times than in other similar FPS games where you play alone. The developers have recognized this difficulty in the gameplay, so you have the chance to resurrect badly wounded characters before they actually die, but when the combat starts, everything gets so chaotic that most of the time you don't even get a chance to use your resurrection power. This game feels like a first-person camera Souls game to me, and it really does a good job at discouraging you from continuing to play any further. The only thing I really liked about the game was the graphics. For 2007 they still look very good. Sadly, I quit because I couldn't stand the infinite number of bullet sponge enemies that would appear out of nowhere and kill me in one hit, and the horrible AI teammates that I had to constantly direct to keep them from dying.

I know this game is supposed to be objectively garbage and everything but this is a personal guilty pleasure for me. I just really enjoyed jumping from character to character and constantly using all the special abilities. It was a lot of fun if you don't take it too seriously so I recommend it, if you find it very cheap.

This review contains spoilers

Unique, weird but awesome game.

I think Clive Barker’s Jericho is a very underrated game. True, it is all over the place, linear and repetitive, but the story, mechanics, graphics and gruesome character designs are great and still hold up today in my humble opinion.

The story of Jericho revolves around The Firstborn, who is freed by an abomination called Arnold Leach, a former General of the US DOW department. The Firstborn is an all-powerful being that, when unleashed, can destroy the world.

The special Jericho squad is summoned to enter the breached prison of the Firstborn, in an attempt to seal it. In the prison, they are warped through different time periods, each with their own horrors and psychological torment. The commander of the Jericho squad is killed by Arnold Leach, but remains a spirit, being able to take over squad mates by possessing them.

The squad eventually reach the Firstborn and fight him, rather than sealing him away again. With their special abilities, they eventually win and save the day.

In terms of gameplay, you control a squad of seven members, switching to another if so desired with the click of a button. Each squad member has its own fighting style and special abilities. Switching between the different abilities in your team can mean winning or losing sometimes. With your team, you make your way through the gruesome environments of the Firstborn prison, going through the twisted versions of the Second World War, the medieval crusades, and the ancient Roman times.

The graphics are still beautiful. They are dark and depressing, perfectly fitting for this game. The animations and First Person perspective with the smooth framerate made a big impression on me back when I played the game.

The sound is creepy and disturbing. The gunfire is fine, so is the voice acting, and the crying and wretched sounds enemies make really makes you feel uncomfortable.

The controls, interfaces and mechanics are easy to understand and work well. You have your primary fire, alternate fire, abilities, squad orders and switch mechanics by pointing at the desired character and press a button. Easy, simple and functional.

A complaint with this game is the AI of your teammates. In a game like this, this should be on point, but the AI is so incredibly stupid sometimes, that you are busy reviving everyone all the time, instead of killing enemies yourself.

Another complaint is the repetitive nature of the enemies. The environments change and provide enough variation in terms of atmosphere, but the enemies are constantly recycled throughout levels. It is always the same enemies, with some time period-specific ones added here and there.

The game is linear, which is okay for me, but it has tight corridors without much space to run around or take cover. There are also no alternate paths to approach enemies from another angle. Lastly, it has traditional kill walls, in which you cannot proceed further until you kill every soul in sight.

In the end, I think Clive Barker’s Jericho is a great game, just not the all-time classic that I hoped it would be.

Clive Barker delivers great character design and a very interesting story/world building. However, mostly everything else about this game was dogshit. The main cast had very cringy and poorly written dialogue (aside from a few laughs I had). A lot of enemies were well designed, but some were just masses of walking ground beef, just couldnt believe a master of horror designed those absolute bores. Cant hit them all but most of the other designs were very good. The games difficulty is so weird. Most enemies 1-3 shot you and they just constantly spawn directly in front of you. So dying to enemies that spawn from the ground 2 feet in front of me only to explode, killing me and a few squad mates instantly, got quite old very fast. The squad maneuver mechanic felt useless 99% of the time because they just did whatever the hell they wanted anyways! Also, even though I was part of a squad of 7, it felt like I was the only one doing damage!!! Like, I dont want them to play the game for me, but they could at least kill the enemies directly in front of them while I picked off others. I will say the majority of boss fights were fun and like a lil puzzle to try and figure out how to kill them. I did enjoy that. But yeah the other 90% of the game is just a live, die, repeat of walking down meat hallways as dozens of enemies rush towards me. I enjoy this game for how bad it is.

If I ever am in the situation of showing someone "no for real! Clive Barker put his name on a video game!", I would just show them Undying.