Clock Tower

Clock Tower

released on Dec 13, 1996

Clock Tower

released on Dec 13, 1996

Clock Tower, known as Clock Tower 2 in Japan, is a PlayStation point-and-click survival horror game and a sequel to Clock Tower: The First Fear. One year after the events of Clock Tower: The First Fear, in late 1996, Jennifer Simpson has been adopted by Helen Maxwell, the assistant of a renowned psychiatrist, Samuel Barton, and is currently undergoing treatment at a university research building in Oslo, Norway, to help her cope with her traumatic experiences in the Clock Tower case and possibly shed some light on the mystery that was the Scissorman.


Also in series

Clock Tower
Clock Tower
Clock Tower 3
Clock Tower 3
Clock Tower II: The Struggle Within
Clock Tower II: The Struggle Within
Clock Tower
Clock Tower

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Reviews View More

This kind of game works so much worse in 3D compared to 2D. It’s significantly harder to determine what is actually interactable, and the art style is noticably less interesting than the previous game on Super Famicom.

The sequel went from the great 2D art of the SNES to ugly early 3D, losing a lot of the atmosphere of the first game and most of what made it memorable while still having some positive elements.

Good replay value, choice of playable characters that change events and character actions in the story, ability to save most characters leading to different endings. There is a lot more dialogue than the first game giving some more characterization, though it is mostly awkward conversations with often poor voice acting. Fairly slow working text box when exploring. There is now faster movement and response to commands than the first game which can remove some frustration but due to how the enemies work they just no longer seem threatening furthering taking away the horror and atmospheric elements of the previous title.

A very disappointing follow-up to the clunky but excellently-directed Clock Tower on the Super Famicom. I'm not referring to the wooden voice acting or the blocky graphics, which are par for the course for an early PSX game - there are other more fundamental issues where this drops the ball.

The original Clock Tower took place entirely in one location, allowing the spooky vibes and storytelling-through-contextual-clues to shine. This sequel takes place over several days with multiple scenarios and multiple locations - it tries adding more of a plot to string the setpieces together, but this just shines an unwanted spotlight on how threadbare the plot is and how weak the writing is. After scissorman appears and terrorizes Jennifer, butchering several security guards in the process, why does a single guard outside her home keep her safe? How does one of the characters go from hearing a passing mention of a castle that used to belong to the same family as the mansion in the first game to "let's round up 10 people, including two traumatized minors, to go on a field trip to this scary castle in another country"?

To me, the different playable characters and 'levels' feel like a band-aid over the fact that this game seems to have a lot less content than its predecessor. The levels are a lot smaller and generally less interesting than the mansion in the first game, which felt like a character in itself. And it misses the opportunity to at least provide some nice worldbuilding through flavortext, with the player character rewarding exploration of the environment with insightful gems such as "this is a couch."

I think I'd be much easier on this if I played it when I was younger - the tension of being a slow-moving defenseless waif who needs to evade a relentless pursuer is worth a few good scares - but without nostalgia goggles this comes across as a far weaker game than both its iconic predecessor as well as its survival-horror contemporaries.

I will finish you one day.
... with a good ending this time, I mean.

i love this game so much it's still legitimately scary to this day if you ignore how silly the voice acting is