Cloud Gardens

released on Sep 09, 2020
by Noio

A chill game about using plants to overgrow abandoned wasteland dioramas. In Cloud Gardens players must harness the power of nature to overgrow lo-fi scenes of urban decay and manufactured landscapes. By planting seeds in the right places, they’re able to create small overgrown dioramas of brutalism and beauty, salvaging and repurposing hundreds of discarded objects to create unique structures for nature to reclaim. Players can dive into a relaxing sandbox mode with no goals, where they are simply left to delight in their own creativity and create beautiful scenes, or take on a “campaign” of six chapters, where the task is to strike a balance between nature and the manufactured by covering each scene with salvaged objects and lush vegetation. This is a chill game where the player is allowed to delight in their own creativity. The player's task is to completely cover the scene in plants. As you overgrow the objects, a meter fills to show your progress. You are given objects to expand the scene. These objects contribute energy to the growing of plants, but you will also have to cover them in foliage to complete the stage, striking a balance between nature and the manufactured. With generative soundscapes by Amos Roddy, composer of the Kingdom Series.


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This is a great relaxing game - plant greenery in variety of abandoned environments. I hesitate to call it a puzzle game, though I suppose it does have a slight element of that as well. There is plenty of levels and even a creative mode, absolutely perfect for the days with 0 energy and 0 brain power to give.

This has been my unwinding-at-day's-end game and it's a relaxing time. Some of the controls are a little weird, but it's not enough to bother me or hinder playing in any way. I also find the environments are all really pretty, especially once they're overgrown with plants.

This is a rather nice short little game for those who like abandoned places mixed with plants.

Cool idea, I guess this is more about scene setting than how plants actually grow. But I found it a bit difficult to be precise with where I was placing my garbage (maybe a switch vs. PC issue?) So my tires would roll away or well intended cone stacks never to be. I played for about fifteen minutes before calling it good, but I might pick it back up some other time.