The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: win or lose, it’s fun to figure out the clues.
Reviews View More
A really neat team game where you have to guess the words being hinted at by your spymaster on the board without selecting the other team ones nor the assassin which will make you lose instantly. The hint system is the highlight of the game as the spymaster (one per team) can only communicate with the rest of their team through them and lead them into the right direction of words before passing the turn. So in a way they have to consider how do the rest of team thinks and how they will interpret their clue.
Also, before playing be sure to set clearly what constitutes as a valid hint. House rules always vary regarding proper names or phrasal verbs that some advantageous people (not naming anyone in particular, you know who you are) get away with. Same thing with the limit time to come up with a hint since without a limit the game can go on for literal days (true story).
Also, before playing be sure to set clearly what constitutes as a valid hint. House rules always vary regarding proper names or phrasal verbs that some advantageous people (not naming anyone in particular, you know who you are) get away with. Same thing with the limit time to come up with a hint since without a limit the game can go on for literal days (true story).