Coil

released on Feb 01, 2008

Coil is an experimental "autobiographical" game that plays out more like a song or painting then an actual "game". I was basically trying to create an experience that put the player into an open minded space and let them question not only what the game was about, but what a game can actually be.


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Plan B (Played in the Basement Collection)

Coil doesn't really feel like a game. It's a collection of barebones minigames that paints an interesting story, but not much else. It takes about ~10 minutes to complete but it was pretty boring to play. Not much to say, honestly.

Really weird and I didn't like it very much- almost no gameplay and a narrative that I don't like. it's incredibly short though, so I can't complain too much.

Don't know if really insensitive, meaningless, or something else. Actually, I don't want to know...

★½ – Unplayable ❌

Only really worth playing if you're playing it through The Basement Collection. That is, if you're trying to unlock AVGM. Other than that, it's just a really average, artsy-kinda game. Not necessarily a bad game, though.