Colony Wars is a combat fighter game set in space. You, as the player, join as a recruit in the League's fleet. Missions take place in various fighters, from a 1st person view inside the cockpit, or a 3rd person view from behind your ship. Ships have separate meters for shields and armor, and the player must cycle between weapons designed specifically to damage each. At the most basic, purple lasers must drain a target's shields, followed by switching to red lasers to destroy them. The game features advanced lighting and particle effects for the Playstation, as well as a basic simulation of Newtonian physics. Thrusters are only active for as long as the accelerate button is held down. The player can burst fire their thrusters and drift, allowing for some advanced maneuvers. The campaign also features multiple endings and branching missions/storylines, based on your performance in the previous operations.
Reviews View More
Firstly, maybe it's nostalgia, but i feel like the graphics actually aged very well here, akin to something like wipeout, where the lowpoly look becomes an artstyle of its own. The ships, the fleets, the explosions (especially the esplosion) ooze charm.
But what's most impressive to me still, is the story, or how it's told. Failures aren't an instant game over, but missions and whole chapters will splinter off into different scenarios and story paths, a structure that more games nowadays could try doing
I think the only thing i didn't like were the excess of escort missions, aggravated by the not so good AI. Still, you'll feel like a true space ace beating them basically al by yourself.