Conception II: Children of the Seven Stars
released on Aug 22, 2013
Conception II: Children of the Seven Stars is a Japanese role-playing video game and a follow-up to Conception: Ore no Kodomo o Undekure!. The player control a student at a high school that doubles as a training facility for demon hunters. The protagonist possesses an extremely high amount of ether in his body, which allows him to conceive Star Children to fight demons by "classmating" with his other classmates. During battle, fighters can be strategically placed around the enemies, allowing players to either safely target weak points or charge head on for bigger rewards.
Also in series
Reviews View More
This game is Persona if it took away all of the depth and just left a hollow shell. Conception II: Children of the Seven Stars intrigued me. Atlus? I'm in. Turn based? Sweet! JRPG? Right up my alley. WOMEN?? Sure!
Then I hit start. I knew right from the beginning, without knowing prior reviews, that this was going to be a weird experience. The dialogue and plot was just a generic anime plot, and while I know its a handheld limited game, having no actual overworld hub, and instead just a menu, was disheartening.
The shojo over-the-top power ups were fun in a fanservice-y kinda way, but other than that the game just doesn't do much for me. I completed three of the eight labyrinths, and they are seriously just straight lines. The combat wasn't deep at all, often leading to me watching YouTube just mashing A through all the grindy sections. Every hallway was just that. A straight hall with twists, no turns, and nothing out of the ordinary. Maybe if I gave this game a better shot I'd enjoy it more, but with how the mechanics of conception itself and everything is, I don't see how more hours would change my mind.
I rate Conception II a 3/10.
Then I hit start. I knew right from the beginning, without knowing prior reviews, that this was going to be a weird experience. The dialogue and plot was just a generic anime plot, and while I know its a handheld limited game, having no actual overworld hub, and instead just a menu, was disheartening.
The shojo over-the-top power ups were fun in a fanservice-y kinda way, but other than that the game just doesn't do much for me. I completed three of the eight labyrinths, and they are seriously just straight lines. The combat wasn't deep at all, often leading to me watching YouTube just mashing A through all the grindy sections. Every hallway was just that. A straight hall with twists, no turns, and nothing out of the ordinary. Maybe if I gave this game a better shot I'd enjoy it more, but with how the mechanics of conception itself and everything is, I don't see how more hours would change my mind.
I rate Conception II a 3/10.