Cookie & Cream

released on Jun 28, 2007

Cookie & Cream is an action/platformer where players navigate their way through challenging terrain on the top screen while solving puzzles and disarming traps on the touch screen below. Played as either a single-player game where one person controls both characters, or a cooperative game where one player maneuvers Cookie on the top screen while the other is in charge of Cream on the touch screen, Cookie & Cream is a unique combination of gaming genres. Single player game lets you use directional button and touch pen to control two characters at once. Cooperative game lets you and a friend work together to advance through levels. Wireless compatible for co-op play and WiFi compatible for four-player battles. Download play mode allows two to play select stages off one Game Card. Eight diversely themed worlds to traverse, including Desert World, Music World, Trick World and Water World. Nine challenging minigames to explore. [Agetec, Inc.]


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truly the "dark souls" of fromsoft's catalogue. feels innovative, but borderline unplayable if you're playing by yourself. there's co-op through wireless, but i can't try it. good music, cute, but just not fun.

While a DS port of the PS2 original was certain to be a mixed bag, it's still amazing how much this version of the game drops the ball. Every obstacle is dealt with by Cookie stepping on a button, and Cream doing an action on the touch screen or via the microphone. This leads to prolonged periods of Cookie standing still and having an enemy come after him to steal your time. Segmenting the game in this way would be fine, but without anything for Cookie to reasonably do, the player is left pacing awkwardly with one hand, tapping away with the other.

Either due to hardware limitations or its nature as a portable or because of the touchscreen implementation, levels are also much shorter and less dense than on PS2. There are fewer enemies and obstacles meaning many levels end before arriving at their meatiest parts. The Adventures of Cookie & Cream wasn't some exemplar of kishoutenketsu design like a modern Mario title, but there was still room for mechanics to flourish and interact more meaningfully than they can here.

Cookie & Cream never feels like the synthesis that the title implies, its two halves becoming as disparate as a tub of chocolate ice cream and one of vanilla placed next to each other in the freezer. Sure, they're together, but they have no bearing on each other. Even if it would betray some of the DS's appeal to get rid of the touchscreen functionality, a system closer to the PS2's single-player would work wonders, the left controls moving Cookie, the right, Cream. They could even have them remain on separate screens, perhaps eschew the big orange buttons and bring back the tangible object interaction? Or maybe I'm barking up the wrong tree, complaining about the single-player in a game meant for pairs, and I should just eat my deconstructed Oreos with a forced smile.

A unique game. I love how the game can frustrate you, but in a good way. It’s much more than a basic single player game too.

Overall, it’s a very innovative game that I recommend if you have time to kill. 8/10, 4/5