Crash Bandicoot

released on Sep 09, 1996

Crash Bandicoot is the first installment in the Crash Bandicoot series that established Naughty Dog's reputation in the video game industry. Its premises chronicle the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The goal of Crash Bandicoot is to traverses several levels in sequence in order to progress. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels showcase forward-scrolling and side-scrolling perspectives. Crash is able to defeat enemies by either jumping on them or using a spinning attack that launches them.


Also in series

Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex
Crash Bash
Crash Bash
Crash Team Racing
Crash Team Racing
Crash Bandicoot: Warped
Crash Bandicoot: Warped
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back

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I hate the camera but still legendary.

NUNCA faça 100% nesse jogo
pior erro da minha vida!!!

I often think of Crash Bandicoot (both the character and the game) as being an important part of my formative years, I received its disc, together with the console, as a sort of inheritance from a cousin of mine after he bought himself a PS2. It is with such rose tinted glasses that I looked towards playing this game again, and that the text that follows was shaped by:

It's pretty good.
.
.
.
I'm not the biggest platformhead around(at time of writing), so I can't throw comparisons that were shaped by a better execution of its core concepts, nor do I have a deep understanding of what "better" would really entail, but I think that given a similar ignorance of the medium or a possible understanding of its flaws that Crash Bandicoot is indeed "pretty good", it was (for me) often challenging but never frustratingly so and I liked the stage selection map being an overview of the islands, unfortunately I found the bosses (one of my favourite parts of gaming) to be very lacking, but I enjoyed the normal levels more so I had fun , just like in the good ol days before a fully developed frontal cor- huh.

Anyway, uh, I'd love to say Crash Bandicoot is my favourite game ever but after two levels I realised that my cousin had actually gifted me Crash Bandicoot 2: Cortex Strikes Back, which I have yet to replay. Also, Idk why I wrote this thing this way, what's up with that?

Ah, Crash Bandicoot. One of the earliest pioneers in 3D Platforming Action, coming out the same year as the revolutionary Super Mario 64.

Unlike Super Mario 64, Crash Bandicoot decides to opt for a more traditional approach when it comes to level design.
While Super Mario 64 was very open and sandbox-like in its level design, Crash Bandicoot is like the 2D Platformers of old, where you go from point A to B, while trying your best not to lose all your lives.
It may be simple, but Crash Bandicoot succeeds in providing fun level design... but it can get quite challenging, even early on in the game.

Some levels are long, others are challenging, and then there are some that are both. Crash Bandicoot will challenge you, and it will challenge you even more if you're trying to go for 100%!

Probably one of the most well known things about the Crash series is the fact that you can jump and spin boxes you find throughout the levels.
That's all well and good, especially because the act of breaking boxes, and hearing that ricochet sound while you're spinning them, is ultra satisfying, but you'll need to break all of them if you want to get that stage's gem, which all of them will be required to 100% the game, and get the best (?) ending.

The problem with this original game is that, it doesn't matter if you broke a checkpoint box or not, if you die once, you will not be able to get that stage's gem, which means you have to get every box without losing a life.
And with how hard these levels can get... yeah, fuck doing that.

I personally didn't 100% the game during my most recent run, simply because it just turns from something that can be fun but challenging, to something very frustrating. And that's not even accounting the colored gems that you'll get later on in the game, that you'll need to use in previous levels to get just those few missing boxes that you couldn't get to before.
I salute those who have 100% this game!

But when you're not going for 100%, even with its difficulty, I'd say Crash Bandicoot is a good game. Crash himself is a bit heavy on his jumps, but you'll get used to it, and overall, I just had a good time going through the levels and beating the bosses.

Speaking of the bosses... they're ok. They have their own obstacles to avoid, and most of them have a sort-of gimmick, like with Ripper Roo where you defeat him with Big TNT crates, or in Pinstripe Potoroo's fight where you hide behind some objects to avoid his gunfire.
They're fine, but nothing too special.

Outside of that, this game looks great for an early PlayStation game! Crash's model is not as detailed as future games, but I think it looks fine for a 1st game, and the environments that Crash goes through are really nice looking!
I remember when I was a kid, and when I saw this game for the 1st time, even though I already had much more modern games to play, I still liked looking at Crash 1, in spite of being older.
It was probably the sunsets.

The music is fine. I think they decided to go for an atmospheric sound for a lot of the stages, and it works in the moment, but not a whole lot of it I find catchy. But the main theme is classic!

In conclusion, while it gets hard quite early in the game, and going for 100% is not worth your time, Crash Bandicoot can be a pretty fun 3D Platformer!

Muito difícil, mas envelheceu muito bem para uns dos primeiros platafomers 3D, ótimo jogo.

O jogo é bom, mas é hitbox é muito cagada, as vezes você nem encosta no bixo e toma dano, além disso não tem muito oq falar só é que crash bandicoot