Crash Bandicoot: The Huge Adventure

Crash Bandicoot: The Huge Adventure

released on Feb 25, 2002

Crash Bandicoot: The Huge Adventure

released on Feb 25, 2002

Tired of endlessly doing battle with meddling bandicoots, the nefarious Dr. Neo Cortex shrinks the entire Earth, and Crash and Coco along with it, to the size of a wumpa fruit. Luckily, Coco invents a machine to reverse the effects, but she needs crystals from around the world to power it. Crash must retrieve the crystals to help return the entire planet to its natural state. Experience Crash's biggest adventure yet, with gameplay modes ranging from side-scrolling to 3D chase levels to aerial dogfight combat sequences. Battle your way through over 20 huge levels and six unique locations to defeat Cortex and save the world.


Also in series

Crash of the Titans
Crash of the Titans
Crash Boom Bang!
Crash Boom Bang!
Crash Twinsanity
Crash Twinsanity
Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex
Crash Bash
Crash Bash

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Reviews View More

Crash Bandicoot c'est un attardé mental premier degré au cas où, arrêtez de vous moquez de lui bande de montres !

Very good adaptation - on par with the PS1 games. Crash has always been a 2D platformer at heart, so the only difference is that now you go right instead of forward. It looks beautiful for a GBA game and has some impressive pseudo-3D moments. Its boss fights aren't the most inspired, but that's ok for a Crash game.

Well... this is Crash Bandicoot.. but on the Game Boy Advance.
I do think Crash's mechanics were translated fairly well to 2D but some things were kind of off like the jumping and even the spins at times were a little delayed(?) Music was typical Crash music and level design is what you'd expect. The story was really dumb though LOL like it's barely a story. Bosses were really annoying and not impactful. The final boss with Cortex was hardly a fight at all, I wouldn't have even minded a second phase. Don't like how, for I guess the true ending you need to get all the gems and relics in each level and basically play the whole game over again. Glad I played this though because I love Crash and I love the GBA so playing this was a no brainer. The difficulty gets really really unfair though, but that's Crash for you.

Barring a few control inconsistencies with other games that may or may not have been intentional (such as only being able to spin through 1 column of boxes at a time, not being able to slide jump off ledges, some collision oddities as the result of everything being pre-rendered at a weird angle), this game is pretty good. I think by putting Crash solely in 2D, you miss a lot of what makes his games special as a 3D platformer, but it's not that big of a deal either. It's the first true handheld Crash game, and it's good enough for what it is.

The pre-rendered graphics look REALLY nice (all the bosses pre-Cortex and the big yeti that runs at you in the ice levels especially stood out), the music is all lovingly recreated from older games (though the bosses curiously had their themes all swapped with each other... there's a patch you can grab from ROMhacking.net to fix this), and aside from getting plat relics, the game itself usually isn't too hard.