Crashmo

released on Oct 31, 2012

Crashmo, also known as Fallblox, is the sequel to Pushmo and is available for the 3DS eShop.


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I collected enough birds to see the credits and then some, but I didn’t quite feel as compelled to do literally everything as I might otherwise have. I think I found myself less compelled to try really hard to finish this one than Pushmo proper and I can’t really imagine why, other than that I had some real tough time with spatial awareness here. Maybe the inciting incident is slightly less compelling? Rescuing children trapped within Papa Block’s mildly existentially terrifying playground seemed like an urgent matter, whereas… like, these dang birds can talk. Why can’t we just tell them to fly back. Come on. Mallo is shaped like such a friend, I would trust him if he told me to walk into an incinerator.

I did have a lot of fun with it until the late game, at least. There were some fun little brain teasers, and I need a little puzzle game like this every so often for enrichment so I don’t start pacing in my enclosure. I will continue to yell that they should bring back the ‘mos! They’re good! At least I have Stretchmo to go.

Si bien ofrece una nueva perspectiva a los puzzles, creo que el mejor es el primero.

Child me was too stupid for this.

It gives up some of the simplicity of Pushmo, but making blocks fall completely changes how puzzles need to be approached.