Crime Fighters 2

released on Jul 01, 1991
by Konami

Punch and kick game from Konami. There are a variety of bad guys for you to stomp and you can even kick them while they are still down on the ground. The occasional boss thug provides an extra challenge. Konami, the Crime Fighters 2 maker, released 359 different machines in our database under this trade name, starting in 1978. Other machines made by Konami during the time period Crime Fighters 2 was produced include Bells & Whistles, Detana!! Twin Bee, Rollergames, Simpsons, The, Sunset Riders, Woo Yah Taa, Trigon, Teenage Mutant Ninja Turtles II: The Arcade Game, Surprise Attack, and Punk Shot.


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Mechanically simplistic but quite solid, which is to be expected from a Konami brawler in 1991 - athough by that same token, it actually doesn't look or sound as great as you might assume from them. It maintains some of the more madcap, cartoony aspects from the original (basically that game's only defining feature) while bringing everything else more or less up to FINAL FIGHT code. But great news, the mincing, humping, and licking leather daddy enemies are back! And this time if you're not close enough to them, they'll just dry hump a lamppost to satisfy themselves! (Unsurprisingly, they were scrubbed from the western release, as were the humping dogs - oh yeah, don't worry, they're back too.) The rest of the enemies have ... less personality. Besides the bosses, who get big splash screens introducing them and some dialogue, which is more than most contemporaries are bothering with at this stage. Again, this is Konami, so, maybe to be expected to some degree. Although there are four of them, the playable characters are impressively boring. In the opening cutscene, they're all quickly introduced along with the lady good guy, and they're all in a group shot together, so you think, oh cool, I get to play as the chick ... and then she fades out of the picture and some text comes up saying she got kidnapped ... lol. Oh well. Anyway, the only cool one is the blatant Hulk Hogan stand-in for the obvious reasons - he is balding, has a blond mullet, and can do elbow drops on downed enemies.

That's about it for notable stuff. After you beat the last boss, there's a little suprise boss rush where you have to take them on two at a time, but this actually doesn't feel too cheap or bad really because the game is otherwise quite short and the bosses are easy, so it's more of a welcome challenge. All around, not a bad time, but still not as good as you would hope from Konami doing their own OC instead of licensed work.

This game rules, one of the most over the top beat em ups I've played. Punching people while they're down, bashing them against store windows from across the screen and being able to throw them off cliffs and hear them screen. Ridiculous energy, my only grip is that you fight dogs and their whimper makes me really sad.

J'ai credit feed comme un goret. Alors je suis très mitigé sur ce jeu lol. Déjà j'ai été surpris de voir qu'on ne pouvait pas sauter (j'imagine que c'est une des caractéristiques des jeux à la Double Dragon), ce qui m'a un peu perturbé.
Le jeu est très "organique" par rapport aux autres BTU que j'ai pu essayer, dans le sens où il y a beaucoup d'action contextuelles, suivant la position des ennemis, s'ils sont au sol, si je suis au sol, etc. C'est sympa car ça casse la routine et ça apporte du dynamisme, par contre j'ai aussi eu la sensation que c'était assez imprécis dans la détection de l'action contextuelle que le jeu devait exécuter. De plus, mais ça c'est sans doute moi qui suis nul, mais j'ai trouvé que c'était difficile de chopper les ennemis, comme si le jeu ne détectait pas que j'étais assez proche de lui.
Les graphismes sont sympas, mais c'est surtout les animations et les petits détails que je trouve bien foutus (les décors qui se brisent, les ennemis projetés contre le mur suite à un coup de batte de baseball).

Heartbreaking: The worst game you know actually has a pretty good sequel