Crisis Force

Crisis Force

released on Sep 27, 1991

Crisis Force

released on Sep 27, 1991

The denizens of Atlantis have arisen after a slumber of 10,000 years, and only Asuka and Maya can save the world from destruction in their Aurawing aircraft! Crisis Force was Konami's last shoot-'em-up game for the Famicom, and it pushes the hardware to its absolute limits.


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A vertical shmup by Konami that in some ways reminds me of Compile's Aleste series. It's got 3 different weapons you can switch to, a bomb by pressing the change button while holding shoot button, and there's even a mode where collecting 5 blue jewels will get you this super powerful form for a short limited time.

The game is one of the better looking shmups for the consoles with some impressive scenery pieces throughout. The framerate isn't the best but not horrible. It's also a co-op game so bring a friend if you want. It's also not too challenging and do the konami code on the title screen if you want 15 lives. Give it a try if you want, not a lot of people give this one attention probably due to it being Japan only. It may not be anything too outstanding but it's still very good and fun, typical of Konami at this time.

Polystation amigos, não tinha coisa melhor.

Vertical shoot em up. Can pick up two types of weapons, a blue shot with a faster more straight attack and a red shot with a wider spread, a bomb attack when you press both buttons, and your ship can transform into three different forms that can focus more on enemies behind you or on the sides while firing homing shots. Getting hit causes loss of upgrades then death. Collecting five powerups change your ship to a superpowered form that lasts a set amount of time with damage leading to faster time loss but collecting more of the powerups adds small amounts of time.

Looks good with varied stages and some nice effects for the NES, building destruction, enemies flying along the ground below you before pulling up to attack, spiderlike enemies crawling along walls increasing in size as they get closer. Two player modes allows for a different type of powered up ship where the second player controls an alternate weapon.

Bad frequent, almost constant with some areas or enemies, graphic flickering and a lot of slowdown in certain areas. Only found the other ship forms useful in very specific areas. Easy to change your shot type to a mode you don't want with areas where a lot of powerups are getting in your way.

Screenshots: https://twitter.com/Legolas_Katarn/status/1592173307004321793?s=20&t=vIs6rN9ueT0uIKglzJXN8w

Best vertical STG on the Famicom free?