Crysis 3

released on Feb 19, 2013

The award-winning developer Crytek is back with Crysis 3, the first blockbuster shooter of 2013! Crysis 3 is the ultimate sandbox shooter, realized in the stunning visuals only Crytek and the latest version of CryENGINE can deliver. Available now on Xbox 360, PlayStation 3, and PC.


Also in series

Crysis 3 Remastered
Crysis 3 Remastered
Crysis Remastered
Crysis Remastered
Crysis 3: The Lost Island
Crysis 3: The Lost Island
Crysis 2
Crysis 2
Crysis Wars
Crysis Wars

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Mostly rating the online, it was fire

Vamos ser sinceros. Sim, crysis 3 é bonitão, gameplay redonda, historia legal, tem uma boa ideia de design de missões semi-abertas (e o proprio mundo é quase isso), mas essa franquia será eternamente uma techdemo da Cryengine

É jogão também pena que ele é muito curto, chuto que você deve zerar ele em 3 ou 4 horas de tão curto que é mas assim como o 2 ele tem trilha boa, missões boas e gameplay boa.

e acho a narrativa desse crysis bem melhor que a do 2 diga-se de passagem o Prophet é muito foda, uma pena esse jogo ser tão curto.

Unfortunately doesn't have crysis 2 menu theme

A middling end to a middling series.

The first few hours of Crysis 3 were the most fun I had in any of the Crysis games. (Note that at the time of writing this review, I have not played Crysis Warhead.) The predator bow is awesome and the levels are well designed for creative gameplay approaches. The game fully embraces a sneaky hit-and-run disappearing into the shadows style of combat which is where this series is strongest. After Crysis 2's sharp turn into linearity, it seems the developers listened and brought back some of the sandbox creativity from Crysis 1. On top of that, it all takes place in beautiful overgrown ruins of New York, totally dripping with atmosphere. It's tremendous fun.

For a while.

Then the game's hurried development rears its ugly head. Crysis 3 is much shorter than Crysis 1 and 2, and it seems the developers knew this because the back half of the game mostly consists of large swathes of land with objectives plonked at opposite ends, which you just sprint or drive across with no actual content in between. It's a very obvious attempt to pad the game's length for as long as possible because it would otherwise be about four hours long. The last level turns into a corridor but still blatantly tries to delay the game's conclusion with pointless objectives and it plays like discount Halo, with a terrible final boss to boot. But desperately trying to stretch the game's length like this only served to make the game's final act more exhausting to get through, despite it still being shorter than its predecessors.

The Crysis series was built on a fine premise of a sandbox shooter with stealth-infused predator style combat. But somehow it let a mountain of potential slip through its fingers and each game fumbled the premise in unique ways. I still think the series deserves a revival, but only if it seriously takes its failures into account and properly builds on its strengths. There is definitely room in the market for a sandbox shooter that isn't Far Cry. A new Crysis would only have to stick to its guns and avoid trading player freedom for linear corridor levels, and ideally drop its nonsensical plot. But as it is, this series will probably be forgotten except for how amazing the first game's graphics looked in 2007.

Mi PS3 casi sale volando cuando lo intenté jugar