You must save the world from evil magic by finding the four powerful swords that form Crystalis. After the apocalypse, magic returns to Earth. A blessed group of good-intentioned sorcerers have used their new magical powers to rebuild the Earth, but an evil sorcerer named Dragonia has combined his supernatural forces with man-made technology to devastate the rebuilt Earth. It is your mission to recover four mystical swords, and combine them to form the ultimate blade: the Sword of Crystalis. This legendary weapon is the only tool which can put an end to Dragonia's black reign.
Reviews View More
This review contains spoilers
Yeah, I can see how this one became a cult classic. For an NES release, and not even a particularly late one all things considered, it just has so much charm and atmosphere. The creative use of the magic spells is what did it for me. Telepathy lets you communicate with the four wise men whenever you want, mostly for hints but it also fleshes them out as characters quite a bit. The disguise spell is used for various puzzles but you can also wander the towns in different forms to get flavor text that really helps the world feel more dynamic. These two spells combined with fun characters, setting, and story create an experience I have yet to see any other NES game come close to.
Some of the puzzles were very annoying though, particularly one where you have to use the paralysis spell on a random NPC and then talk to them. The hints from the wise men mention this but have nothing to say about which NPC to use it on. Overall the experience was excellent, though.
R.I.P. Stom, forever in our hearts
Some of the puzzles were very annoying though, particularly one where you have to use the paralysis spell on a random NPC and then talk to them. The hints from the wise men mention this but have nothing to say about which NPC to use it on. Overall the experience was excellent, though.
R.I.P. Stom, forever in our hearts