Cuccchi is a game where you explore beautiful dioramas and go through dangerous and trippy labyrinths, in a journey inside the paintings of Enzo Cucchi.


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Confusing but such a cool game concept, I'll take 10 more please. And a VR port?

Despite being an artist myself for most of my life, I actually have never heard of or have ever seen Enzo Cucchi's art. This feels a little blasphemous as he seems kind of important. On the other hand, I got to experience this nice little homage to his work in isolation, so I suppose its not all that bad.

Cuccchi is a slow-paced and surreal walk through Enzo Cucchi's repertoire of art. Endlessly colorful, every pixel trying its damnedest to replicate the texture and implications of the original piece it's based on. Managing to intertwine several seemingly unrelated works to create an area that makes cohesive sense replicates the feeling of walking around an art exhibit, albeit a kind of stressful one.

Ive seen a lot of reviews on this game mention that, because the game is not linear, it was frustrating trying to find a path to the next area. I can sort of understand, but the game itself is so small you would have to really miss the mark to end up wandering around lost for that long. The unique experience of traversing different worlds of someone's art rather than a more gallery-like exhibit is what makes this game special.

It is a little bit too stressful, though. Looking for the eye collectables so I could unlock the actual images of Enzo's art kept me from fully being immersed in what I was seeing. And there were one too many mazes, the ideal number of mazes in any given video game being 0. And I used to think that a video game could never make me motion sick, but wow, Cuccchi put me in my place there. With the environments constantly shifting and there being no floor or ceiling to ground my eyes to, I did feel on the edge of having to turn the game off a few times. The point is to be dreamlike, and maybe its alright that some games make you have to close your eyes every 10 seconds to get through it, but the stress of having to look out for collectables + the weird motion made this a less enjoyable experience than it could of been for me.

Overall, Enzo Cucchi makes kind of scary and beautiful art and I feel as though the game did a great job showcasing that. Lots of ships and houses and melty faces. If you dont mind a little motion sickness, I would definitely recommend checking it out. Italian artists are still very threatening to me.

Perfect for those who want a cheap acid trip.

Playable museum, abstracted and scattered like detonated with dynamite and reassembled. It's beautiful, stressful, directionless, and gorgeous to look at. Like a museum, your mileage will vary, but the last level made me shed a few tears from the familiar feeling of seeing a painting or sculpture that will stay with me forever. So I found Cuccchi well worth the price of admission. I've paid more for far less impactful museums.

This painted Yume Nikki has it's moments, but I really feel it doesn't go far enough in adapting the art pieces or creating an experience of more or even equal value to just looking through the picture gallery at the end, which to me was the best part. I've played through several interactive art galleries, (Kid A/Mnesia, Mango, Fuzz Dungeon, Hypnagogia) that embody their interactivity either through bringing gaming conventions to the gallery or playing it safe as a walking simulator. Cuccchi choses to be the worst type of walking simulator, an often intangible labyrinth, meaning I was spending more time focused on my objective than getting immersed. In terms of narrative, I don't know what it was trying to do other than look weird and be a walking tour of Cucchi's general motifs. There's a feeling of innocence, isolation and possibly sickness to the worlds Enzo Cucchi creates, based on what I've seen from the actual paintings. While the soundscape is incredibly artistic in it's own right, the gaminess and aimlessness unfortunately actively detract from translating the art in a meaningful way.

Stopped playing after the stressful maze finished and there was another even more stressful maze.