Cyberpunk 2077: Phantom Liberty

Cyberpunk 2077: Phantom Liberty

released on Sep 26, 2023

Cyberpunk 2077: Phantom Liberty

released on Sep 26, 2023

An expansion for Cyberpunk 2077

Phantom Liberty is a spy-thriller expansion for the open-world action-adventure RPG Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there’s only one person who can save her — you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. Infiltrate Dogtown, a city-within-a-city run by a trigger-happy militia and ruled by a leader with an iron fist. With the help of NUSA sleeper agent Solomon Reed (Idris Elba) and the support of Johnny Silverhand (Keanu Reeves), unravel a web of shattered loyalties and use your every skill to survive in a fractured world of desperate hustlers, shadowy netrunners, and ruthless mercenaries. Built with the power of next-gen hardware in mind, Phantom Liberty offers brand-new gameplay mechanics, nail-biting courier jobs, gigs, and missions — and a thrilling main quest where freedom and loyalty always come at a price.


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First thing I've gotta say is that CD Projekt Red really knows how to make a DLC. Wow. I didn't connect with the base game of Cyberpunk as much but I was immediately drawn into this. It helps that it's more condensed and focused in one area of the map. I think this focus is what the game really needed. With the small amount of characters I could connect with all of them and react to what they were doing. I was paying attention to all of the dialogue and following the story. I loved whenever Johnny would show up and we'd just assess the situation. In a story where you really don't know who to trust it's always good to have someone on your side no matter what. Being drawn into the story and characters makes the choices you have to make at the end that much more impactful.. Unlike other games there's not a clear bad or good choice you don't exactly want to choose any of them and I think that really puts you into the shoes of V. It's a fucked up situation and there's no easy way out. At the end I ended up killing Reed and sending So Mi to the moon, and even though I didn't want to kill him I knew that I couldn't go with him. I know enough about this world to know that I would never get the cure, I had to make a choice then and there. A theme talked about a bit in the first but more in this one is how much should you kill others to keep yourself alive. How many lives is too many. If I was a lost cause, I had to make sure one person got out. And that talk with Johnny before liftoff is so beautiful, watching the someone finally escape Night City. And the credits song is so good.

Recien pasado el juego base me he metido en el este dlc y la verdad es que esta mas que a la altura.

Si bien baja bastante el contenido secundario, la historia principal es un subidon de calidad bastante notorio, con mejor ritmo y algunos tramos geniales.

Los personajes nuevos estan geniales, sus historias molan y las decisiones que tendremos que tomar tambien.

Muchos estudios deberian de tomar nota de como hacer este tipo de contenido.

tenho q voltar mt maneiro n sei pq parei

Meta de 2024 é ter as dlc... mas falta dinheiro

This review contains spoilers

A lot of mixed thoughts about this expansion. It had been ages since I last played Phantom Liberty, so it was difficult to get back into the swing of things, especially with the massive amount of gameplay changes that had happened due to the patch. This led to plenty of early frustrations...because I didn't hate Cyberpunk 2077 on release. It didn't run too well at times on my old Xbox One, but I enjoyed just playing the game. Getting dropped into this expansion and having to first run over all my skills again to find which ones were relevant to me, and then having to go over all my equips to see which one I liked (no more silenced revolvers...) made the initial part of this expansion a bit of a chore. I had been out of it, I had to remake my build and so I never figured out if I no longer knew how to do things or if the way I used to do things was just no longer available.

The evolution of that build went well, however. Where before I played my V as a stealthy ninja, I still played her stealthy here, however...she had become a complete and total tank. There's a lot of fun in getting into a firefight and realizing that 95 % of enemies can't damage you (fast) enough to counteract your health regen. Coupled with the fact that I was powerful enough to take out enemies in a few shots (thus diminishing the damage done to me) and I felt awesome again; I had reached endgame with this V, so I enjoyed that my power was reflected. Scaling enemies is all well and good, but if I've reached the end of the game or the level cap, I want to feel as powerful as I should.

My problems on a gameplay level tie in to my main problem with Phantom Liberty however; it comes too late. I had arrived, lived, and left Night City already. To come back to it so much later, but still with my V, still tied to the story that had already been told, continuously gave me a feeling of disconnect. I was interested and engaged with the storyline of So Mi, Reed, Alex, and Kurt Hansen (even though the latter is surprisingly unused, given his status in the DLC), but I was never truly immersed into it. I slid back into my V easily enough, but it never really felt good to me. Certainly a personal issue, but one that bothered me a lot, was that I was really struggling to find anybody to root for (of the main sides; Alex is the easy lovable NPC). I could not align myself (or my V) to either Reed or So Mi's side, and so pretty much every ending option left me frustrated and wondering what it had all been for. There's a tragedy element that works for a lot of writing, but combining it with a playthrough of Assassin's Creed Odyssey certainly meant I've had my fill of (Greek) tragedies.

Looking forward, it will be a lot of fun to start a new file and experience this story and the Dogtown gigs interweaved through the main campaign, and fully immerse myself in the perspectives and characters of the DLC. As a stand-alone attachment however, it was impossible for me to gel with what was going on.

Si je m'attendais à ce que le DLC soit aussi bon putain, là on reconnait bien CD Projekt Red.

Le DLC VAUT SON PRIX, comme pour TW3, c'est presque comme un 2nd jeu: une nouvelle map qui parvient à te dépayser de NC, un nouveau cast plein de personnalités uniques et crédibles, une excellente histoire qui, tient en haleine du début à la fin, est bien rythmée et diversifiée dans son déroulement (je ferai une update sur la nouvelle fin). Elle T'IMPLIQUE dans la trame.
On ajoute à ça son lot de nouvelles quêtes secondaires très sympas mais SURTOUT, des contrats avec une vraie putain d'histoire, y en avait marre des gros pavés qu'on lit jamais, quitte à faire moins de contrats, autant les rendre intéressantes dans le jeu de base avec un peu de narration. Pour finir, je vais rappuyer sur le fait que Dogtown est vraiment réussi, on sent que c'est une ville qui vit en marge de NC, qu'elle est dans la ptn de merde au point que, quand tu retournes à NC, c'est comme retourner chez toi. Bref, ce DLC vaut ses 30 putains de balles.
(on va quand même ajouter le fait que vu qu'on est toujours sous Red Engine, les bugs ça y va toujours lol et que Songbird est le perso qui me fait le plus de peine dans ce jeu😔😔😔)

Et aussi SPOILERS, la nouvelle fin est peak,

un V qui prend sa "retraite", l'autre run où tu trahis Songbird est aussi peak parce que t'en apprends plus sur son passé ce qui n'était pas possible avec l'autre donc pour moi, ON DOIT faire les 2 runs quand on fait le DLC.