Cytus II

released on Jan 17, 2018

"Cytus II" is a music rhythm game created by Rayark Games. It's our fourth rhythm game title, following the footsteps of three global successes, "Cytus", "DEEMO" and "VOEZ". This sequel to "Cytus" brings back the original staff and is a product of hardwork and devotion. In the future, humans have redefined internet development and connections. We can now easily sync the real world with the internet world, changing life as we have known for thousands of years. In the mega virtual internet space cyTus, there exists a mysterious DJ legend Æsir. His music has an irresistible charm; people fall madly in love with his music. Rumor has it that every note and beat of his music hits the audiences in the depths of their souls. One day, Æsir, who had never shown his face before, suddenly announced that he will be holding the first mega virtual concert —— Æsir-FEST and will invite a top idol singer and a popular DJ as opening performances. The instant the ticket sales began, an unprecedented rush occurred. Everyone wanted to see Æsir's real face. On the day of the FEST, millions of people were connected to the event. At one hour before the event started, the previous world record for most simultaneous connection was smashed. The whole city was on its feet, waiting for Æsir to descent from the skies... Game Features: - The unique "Active Judgement Line" rhythm game playstyle Tap the notes as the judgement line hits them to achieve a high score. Through five different kinds of notes and the judgement line that actively adjusts its speed according to the beat, the gameplay experience is further combined with the music. Players can easily immerse themselves in the songs. - A total of 60+ high-quality songs (30 in base game, 30+ as IAP) The game includes songs by composers from all across the world, Japan, Korea, the US, Europe, Taiwan and more. Through the characters, players get to play songs from different genres including but not limited to: electronic, rock and classical. We are confident that this game will live up to the hype and expectations. - Over 180 different charts Over 180 different charts designed, from easy to hard. The rich game content can satisfy players of different levels. Experience exciting challenges and enjoyment through the sensation of your fingertips. - Explore the virtual internet world with the game's characters The one-of-a-kind story system "iM" will lead the players and the in-game characters to slowly piece together the story and world behind "Cytus II". Reveal the truth of the story with a rich, cinematic visual experience. ************************************************************* Cytus II will perform a connection authentication for its In-app purchases from time to time. If you discover during the authentication period that your IAP was lost due to your device not connecting to the internet, please make sure your device is connected to the internet. Afterwards, click "Restore Purchases" to recover your IAP. *************************************************************


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Amazing music. Not sure if I'll go back to playing the game though...

The best Rythm game ever made. It's an Anime.

[ipad] seriously one of if not the best rhythm game on mobile — brilliant tactile control scheme + story/gameplay integration above and beyond for the genre. tracklist is pretty good all around but i had a robo/neko/ivy/sagar bent. if rayark didn't have their fingers in all this AI business i'd still be playing it ~5yrs on

Adoro su gameplay, su apartado sonoro, su estética, y soprendemente, cuenta una historia muy buena y con muchísimo lore. Lamentablemente, el juego no supo equilibrar lo que es el gameplay con la trama. Esta se explica mediante archivos de texto y video que se van desbloqueando conforme juegas. Estos resultan ser demasiaaaaaaaaado largos, y la mayoría del tiempo yo lo que quería era jugar. Lo que puede resultar en desbloquear 20 archivos de texto larguísimos que no me siento dispuesto de empezar a leer, sin contar que en el mismo la historia se cuenta mediante distintos puntos de vista de varios personajes, y resulta difícil seguir el ritmo cronológico de esta. La verdad sigo interesado y con la duda de muchas cosas, por lo que me gustaría que la adaptaran a algún otro medio

Eh...I wanted to like this game.

New note types, better difficulty rating scale, at least three charts per song, and a more coherent and engaging story...

But it's quite reliant on grinding levels by playing songs and DLC packs. I gave up when the game asked me to raise the Crystal Punk folder to level 25 with only 3 songs in that folder to start. There are DLC packs to add songs to that folder but I think it's poor form to force the player to either spend money or bore themselves with the same few songs over and over.

Scoring is still combo-based and while there are not one but two alternate scoring systems, the TP scoring system from the first game and a new "Master" mode, the former is de-emphasized (no "new TP best" notification, no regular/off Perfect breakdown outside of Mater) and the latter requires Capso to unlock which can be problematic if you still have Capso unlocks to get.

All of that, on top of company controversies that are beyond the scope of a video game review, well...this game will remain unfinished. I'd rather go back to Cytus 1.

Seems like it's now (after a long while) finished story-wise.

It's crazy how well set-up it was. Starring a plethora of songs of different genres grouped around characters, (which you would never think they meet each other ever), chilling with the iM messages, and then the story slowly starts drip-feeding over the course of 6 months in-universe, and boy it gets going.
I think what really cements it is that they set up this universe in a way that welcomes everyone. A lot of backstory (most of it locked behind paid DLC but still), a lot of different points of view, and a justification for the entire Cytus system existing that keep the gears moving. The crossover characters never feel shoehorned either, at least up until Alice/Hans.

I spoke a lot about the story but the actual gameplay is great too, with the line of judgement that goes crazy at times. It has so many tiny visual details you never stop noticing them even after 200 hours of playing. Be ready to learn a big plethora of timings in your 550 song journey, because you'll need it on the higher difficulties.

To finish it up, let me tell you when I was enjoying this: on a daily conmute, when the sun had yet to come up and I was seated, with a good pair of wired headphones and the phone on my lap, experiencing the fever of playing a song for the first time on chaos difficulty and improvising on the spot. Then taking a short break to enjoy the results screen song, looking at the window, peeking the new story message that may have dropped, and repeating.

The only reason it's not 5 stars it's because it has some kinda minor english translation issues that I only noticed because I was reading a LOT of the story, and because Miku is gone from the game if you didn't pay for her.