Danmaku Unlimited 3

Danmaku Unlimited 3

released on Mar 09, 2017

Danmaku Unlimited 3

released on Mar 09, 2017

Take to the skies once again as the last defender of humanity against overwhelming odds! Lovingly built to be enjoyed by newcomers and genre veterans alike, Danmaku Unlimited 3 is a perfect medley of the best aspects of classic bullet hell shooters wrapped up in a modern and approachable package.


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Picked this back up over a vacation where all I had was my Switch. Played the spirit/medium mode almost for a clear, and had a good time, but decided there's still something about it that doesn't sit right with me. It's not just the sterile enemy designs; there's something about the gameplay that feels off. The accelerating and decelerating bullets, the hitbox that feels just a tad too large for what the game asks of you (or maybe the visual indicator isn't quite accurate?). I dunno -- I love the blastbeats during bosses, and many of the patterns are quite fun, but it's missing an x-factor to get me past all of its nagging little flaws.

It's fun but I'm not a fan of these bullet hells that allow you to just clear the screen. It's cool you can eat all the bullets for a super.

Cool game although it have a bland (yet well done) visuals, touhou-esque boss fights. I'd recommend this game for newcomers of the danmaku genre.

Everything about this game gives and takes. When you want it to be challenging and hard to identify a safe path it is top class, but it's also fairly ugly as far as Shmups go. The soundtrack is surprisingly quite fun metal fare, but the remaining sound design is fairly weak and is often drowned out by said rippin soundtrack. When you're sometimes relying on certain sounds to know how you are doing whilst focused on a small area, it becomes a real pain in the arse. I think the enemy design is quite bland, but ultimately that's not particularly what I go to Shmups for. In all, it's a lot of fun, especially for a reasonable price! I just hope Cave and Treasure can get some of their classic games on the switch for the EU shop soon (yes I know I can set up an international account)

A respectable modern bullet hell shmup with crisp visuals, extremely precise play, cool music, and some interesting modes. At $10 on the eShop, it's the perfect price point, too.

My problem with it is that it has NO aesthetic identity beyond 'spaceships and bullets.' The enemies are grey spaceships. The bosses are even bigger grey spaceships. I don't need Radiant-Silvergun-levels of variety in my bosses, per se, but come on, throw a tentacle monster in there, or make the ships different colors, or SOMETHING.

me paso lo mismo con SMT: Persona, entre que no soporto el OST y el gameplay es un muy grande meh.

También hay DEMASIADAS cosas en pantalla, mas de lo que debería, yo ya he jugado ikaruga y varios juegos de touhou, ya estoy familiarizado bastante con el genero y me enseño que el diseño grafico en un danmaku es VITAL para ser si quiera jugable.

No le pongo media estrella porque tiene como una o dos mecánicas que no lo hacen mas genérico de lo que es, nada fuera de lo común tho.