Dark Souls II: Crown of the Sunken King

Dark Souls II: Crown of the Sunken King

released on Jul 22, 2014

Dark Souls II: Crown of the Sunken King

released on Jul 22, 2014

DLC for Dark Souls II

Embark on a journey to reclaim a crown that Drangleic’s King Vendrick once owned. This perilous quest will lead you through an entirely different world within the DARK SOULS II universe, where stepped pyramids span a vast underground cavern. It is said that one of the ancient crowns lay buried deep within these dark caverns; but surely such a valued item cannot sit unguarded. Explore in search of a crown that holds the strength of lords from times long past.


Also in series

Dark Souls III: The Ringed City
Dark Souls III: The Ringed City
Dark Souls III: Ashes of Ariandel
Dark Souls III: Ashes of Ariandel
Dark Souls III
Dark Souls III
Dark Souls II
Dark Souls II
Dark Souls
Dark Souls

Released on

Genres

RPG


More Info on IGDB


Reviews View More

This was short, too the point, and actually fun? I didn't enjoy the gank boss fight but the others were fine.

joguei as DLCs desse jogo bem tarde, acabei me surpreendendo porque elas são bem legais até, a Sunken King em específico tem um mapinha que pode ser chato em momentos bem específicos mas não achei nada que fosse insuportável de passar, com uma boa exploração você termina essa DLC em umas 3 horinhas ou quase.

The DLC starts strong by immediately having better level design than the whole base game. The sunken city would fit right into DS3, and the enemy placement is far more reasonable than previous areas. The bosses are pretty good as well, ending with one of the strongest boss fights in the series. A must play for anyone who has only played the base game.

This feels like a completely different team worked on level design. Not only is Shulva an interesting and cool area to explore, it's actually fun. The enemy placement here is nowhere near as egregious as base game Scholar, and feels balanced enough to be challenging while fair. The bosses included this time are also a lot of fun (Sinh is a bit annoying for simply flying away the whole time but overall a fun fight). Good DLC overall.

As a start to the Dark Souls II DLCs, it's rather fitting. The contrarian's Dark Souls has a contrarian DLC. The level's exterior is quite beautiful, but once I started progressing through the area, I knew I was in for some shit. Finding bonfires was difficult because after playing through the entirety of the main campaign and not interacting with any puzzle based buttons or switches, this brilliant DLC decided to introduce them without telling me. As a result, I stumbled through the area not finding a lot of the bonfires and eventually giving up and looking up a guide. It's ultimately a new way to design a Dark Souls level, but as with a lot of the things that make Dark Souls II unique, it just isn't enjoyable. The DLC doesn't do a good job explaining how the puzzle mechanics work, which made it a real pain in the ass. Along with that, the enemies are irritating to fight against since they refused to stagger and the mechanics are not explained. Adding to that, classic asshole Dark Souls II enemy placement made the experience quite hellish at times. Luckily, the DLC is saved by having two great bosses back to back at the end of the level. Hopefully the next two DLCs are more conventional.

Spoilers
Spoilers
Spoilers

The queen was a fun mix-up that does a good job building on Dark Souls II's trademark multi-fight system where you have to juggle fighting summoned enemies, while dodging the queen's dark magic. I found Elena to be my favorite boss in the DLC and possibly one of my favorites in Dark Souls II.

Sinh was a pretty neat dragon fight. It spews poison fire and likes to fly around a lot. The latter making the battle a little tedious at times, but with proper practice and active preparation, the fight becomes pretty fun.