Deep in the twilight of the Black Forest, you and your companions crouch before the robber-knight's tower. Hans, the alchemist, places his mysterious potion by the door. Ebhard the friar implores Saint Dunstan to bless your weapons and armor. And you and Gretchen grip naked long swords, praying your plate mail won't squeak.
Reviews View More
Grognard's Kingdom Come Deliverance
Very high on the list of "fucking around" RPGs. Never finished it, and honestly the game only gets worse when you try to do so. Getting stuck in a hole in some mine and then praying to the Saint of Getting Out of Holes so you can be divinely transported to safety is a unique experience.
Oh, and the separation of damage into Endurance and Strength damage I really love. There's some other rpgs like Pillars of Eternity 1 or Banner Saga that use similar systems, but they don't give you the same sense of "I'm in a giant suit of steel, and the only thing that's going to take me out is my own body failing me, or napalm" that late-game Darklands does.
Very high on the list of "fucking around" RPGs. Never finished it, and honestly the game only gets worse when you try to do so. Getting stuck in a hole in some mine and then praying to the Saint of Getting Out of Holes so you can be divinely transported to safety is a unique experience.
Oh, and the separation of damage into Endurance and Strength damage I really love. There's some other rpgs like Pillars of Eternity 1 or Banner Saga that use similar systems, but they don't give you the same sense of "I'm in a giant suit of steel, and the only thing that's going to take me out is my own body failing me, or napalm" that late-game Darklands does.