Day of Defeat

Day of Defeat

released on May 01, 2003

Day of Defeat

released on May 01, 2003

Enlist in an intense brand of Axis vs. Allied teamplay set in the WWII European Theatre of Operations. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal. Missions are based on key historical operations. And, as war rages, players must work together with their squad to accomplish a variety of mission-specific objectives.


Also in series

Day of Defeat: Source
Day of Defeat: Source

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Review EN/PTBR

It's an acceptable deathmatch game, but it ended up being overshadowed by the numerous games similar that came out at the same time.

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Até que é um um jogo aceitável de deathmatch mas acabou sendo ofuscado pelos inúmeros que surgiam na época.

reliquia maxima, mas o cs matou esse mano...

Este es otro juego que conmigo cumplio su ciclo. Al igual que CS, lo jugue mucho en mi infancia, pero hoy en dia no encuentro razon para jugar mas alla de admirarlo por lo que significo para mi. Asi que muchas gracias DOD pero tambien, es hora de pasar pagina.

Fun deathmatch game but no match for other games in the genre.

I liked Day of Defeat on its own. It is a Deathmatch Classic or Half-Life Deathmatch reskin, set in a World War II setting. It is fast paced, responds well and can be fun to play.

You connect to a server, choose your side and join the action. You can play two game modes: Detonation and Territorial control. With Detonation, you need to plant explosives on the enemy structures and blow them up. With Territorial Control, you need to capture strategic points, dominating the map eventually.
You can choose various classes, each with their own loadouts, abilities and purpose. This way, a team can consists of various specialists which gives the game a more realistic feel when playing.

The action can be intense and the overall multiplayer feeling is stronger than ever with this game. It can be compared to games like Counterstrike and Half-Life.

The graphics are nice enough, although nothing special. It still runs on the same Source engine, that is used for many Valve games. However, like the other Valve games, the framerate is smooth as ever and no lag or tearing is ever present.

Sound effects are really nice. Gunfire from Kar98 rifles and machine guns feel on point and give a nice feedback in your ears. For me, sound is important when playing WWII themed games to get me into the action.

Control wise, Day of Defeat plays smooth, easy and fast paced. Aiming, shooting, running around, it all feels natural and responsive. Nothing to complain here.

The only problem I had with Day of Defeat, is that it is simply not unique enough. There are hundreds of games out there in the WWII genre, with larger player bases, more content and more replay ability.

So although Day of Defeat was fun, and there is nothing wrong with it, it just is not memorable and special enough for me to play for longer periods of time.

If this game were your only option for some reason however, I would definitely recommend it.

Infelizmente Day of Defeat não resistiu ao tempo comparado com o Counter-Strike 1.6 ou até mesmo o Half-Life. É um jogo bem datado. A jogabilidade é bem mais ou menos, sem contar os poucos servidores que sobreviveram ao tempo.