Dead Age

released on Nov 04, 2016

Survive the zombie apocalypse with a “Final Fantasy” turn-based combat and permanent death! Manage survivors, craft materials, and make difficult decisions. Defend your camp against hordes of the undead to prevail in this non-linear rogue-lite (comparable to FTL). Innovative Indie Survival-RPG!


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Pretty decent game, felt a lot like playing a flash game. The gameplay is split up into 2 parts, maintaining your camp and completing quests. The latter involves you going outside of your camp and engaging in turn based combat. This game has permadeath, so if you lose any survivors they are gone for remainder of the run. If the player dies, naturally you lose all progress and have to start over, though you can upgrade your character before starting a new run.

I wanted to complete this game, but the combat was extremely tedious, so after dying towards the end of the game, I really didn't feel like putting more time into the same combat scenarios.
Still this game has a pretty good foundation with the way you interact with other survivors being the highlight. You lose nothing by trying this game out, since you can get it dirt cheap on almost any platform.

RPG roguelite style zombie game. Explore zones alone or with two other survivors while others complete jobs in camp. Each zone has 20 areas with the first 10 being easier, after each turn based fight you might get an event where you can use your skills to avoid an obstacle or find healing/crafting/equipment supplies. You might get some different survivors with their own lines and quests in different playthroughs. Most of the skills are fairly dull and the actual combat doesn't look that good. Some events don't make sense, like not being able to open a crate after you fight a zombie that attacked you. Autosaves and if you die its game over, mixed with the somewhat tedious and the game can start to drag on with you going through the same areas and fighting the same enemies just to collect more supplies.

The game itself is okay, and I was going to go back to it after giving it a few hours on PC, but this PS4 port is rather shoddy with interface issues galore and when I got soft-locked in the tutorial I decided that this game wasn't really good enough for a second chance. I'd rate the PC original maybe like a 2.5/5 but this port is lazy enough for a single star.