Dead Estate

released on Oct 31, 2020

Dead Estate is a gory, fast-paced top-down shooter roguelike with a heavy emphasis on Halloween and horror. Ascend four floors of a monster-filled mansion with two different playable characters, 25 different weapons to choose from, and 50 different items to aid you along the way!


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The first two floors filtered the fuck out of me. After that it becomes like a top 5 roguelike easy.

only rougelike that doesnt SUCK

Dead Estate is a really strong Twin Stick Roguelike that I would highly recommend to some and passively recommend to others.

If you're looking for a chaotic, fast paced and unhinged time you'll find it here. Impressive sprite work and memorable characters perfectly punctuate the experience as a worthwhile one. I was especially a fan of Chunks, the nemesis like creature that stalks you if you spend too long on a floor.

But if your looking for an especially polished time I would say look elsewhere. UI elements get in the way sometimes and it can be difficult to understand your positioning. Additional weapons also felt kind of useless. I mainly just stuck with the starting weapon for whatever character I chose to play as.

But overall I had a blast. It provided that "one more run" feeling I love and at the time of writing I've achieved the true ending with best girl Cordelia. It's a game I'll periodically jump back to and one I highly recommend you give a shot.

my favorite rougelike, honestly. insanely addictive with issac-style crazy item combos that can lead to truly memorable runs. a great story and lovable characters to top it off, not to mention Bazongas

Another conflicting game for me because the presentation is nice, the sprite work is great, the music is cool, and the character designs are, impressive to say the least. But with all of that said, I just couldn't find anything interesting about the gameplay, at least not anything interesting enough to keep me playing. As someone who's 100%'d The Binding of Isaac and put enough hours into Enter the Gungeon to understand it, this game doesn't have anything that really makes it standout from those for me. The isometric angle and ability to jump on furniture would be an interesting idea if you weren't constantly hit by things that are "inches" below you. So many times where I try to avoid an enemy by jumping over them just to get hit. In fact, most hits felt like you were cheated in some way. Sure the designs of the enemies themselves are nice but so many feel like a giant middle finger to fight - any enemy that sits in the air or off screen waiting to drop on you is a direct message from Satan to remind you he exists. Doesn't help that 90% of them also feel like bullet sponges, and the guns either don't help with that feeling OR are so good you only want to use them on bosses. I could go on about the different kinds of items but in general, you don't get the creative and seemingly infinite item combinations of Isaac, which is fine, but I wouldn't say these items necessarily made the game more fun either. It mostly feels like you're able to stock up a large amount of them very easily, which doesn't even always end up with you feeling stronger. In my 15+ runs I would say I had 2 runs where I was able to quickly kill bosses or instantly clear rooms. While my original plan was to get the true ending on every character, it was on my 6th character that I realized I didn't really care.

Overall, not a bad game by any means but it couldn't keep me entertained longer than 10+ runs and I don't think I'll be playing it again. The bountiful breasts were not enough I guess.

Decent roguelike but there are much better ones out there, no real reason to play this