Dead Rising

released on Aug 08, 2006

Frank West, a freelance photojournalist on the hunt for the scoop of a lifetime, pursues a juicy lead to a small suburban town only to find that it is being overrun by zombies! He escapes to the local shopping mall thinking it will be a bastion of safety, but it turns out to be anything but. It's a true struggle to survive the endless stream of enemies, but with full reign over an entire shopping center, Frank can utilize anything to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic.


Also in series

Dead Rising 3
Dead Rising 3
Dead Rising 2
Dead Rising 2
Dead Rising 2: Case West
Dead Rising 2: Case West
Dead Rising 2: Case Zero
Dead Rising 2: Case Zero
Dead Rising: Chop Till You Drop
Dead Rising: Chop Till You Drop

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Reviews View More

I did A LOT of stuff, died and lost the entire progress because the saving system is so weird

Then I got madge and gave up. Didn't like it that much, the gameplay is too janky/sloppy for me

There's a world, not far from our own, where this was titled "Resident Evil: Dead Rising".

Dead Rising does to survival with the 360 as Resident Evil did to the PS1 in so many ways.

I did not expect to enjoy this nearly as much as I did. Incredible videogame

An incredible game despite all of the jank. I absolutely love the detailed American mall setting, the game world always marching forward regardless of what the player is doing, the multiple endings, and the non-linearity of how you plan and solve all of the various events happening. It's a really inspired game.

such a unique and memorable game. i love frank west

Zombies? More like...ded...ded-zies...I don't know...you can't expect me to have something clever to say for all my favorite things. I just liked bashing zombies with a giant mascot servbot head

I respect this game first and foremost for not babying you -- it drops you (literally) into zombie shopping mall hell and says, "figure it out." All of the mechanics I uncovered in the hours I played were quite cool -- holding books to increase stats; levelling up with survivor rescues and photography; unlockable special moves; the way game-time is woven into progression; etc... And the actual meat of the gameplay -- the dispatching of countless undead through comically varied means, including lawnmowers and umbrellas and mannequins and whatever else you can find -- is awesome. You can tell it's fine-tuned to feel exceptionally hefty. Every swing of a baseball bat, or pole, or dismembered hand feels consequential and releases sweet, sweet brain chemicals.

Where the game falters is fairly obvious. The "boss battles" (for example, the second encounter with Carlito) are embarrasments of design. Much of the world traversal feels too slow for a game that relies so heavily on it. Many of the coolest weapons are made far too difficult to uncover in the early game -- a needless roping off of fun. Finally, as many, many others have mentioned, the entire thing is a rickety tower of escort missions with the stupidest AI imaginable.

But, you know, at the end of the day I think there's still plenty of fun to be had here. There's a ton of genuinely great ideas to mull over, there's that miniature-open-world gamefeel that I personally love, and then of course there's Frank West -- a surprisingly delightful protagonist.

Recommended in spite of its flaws.