Dead Space 2

released on Jan 25, 2011

Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Just as his health begins to improve, The Sprawl is overrun with even more advanced forms of the alien-zombie hybrids.


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Melhor dos 3. (Apesar do 3 ser um lixo?) Atmosfera psicológica é incrível. Voltar à ishimura é mais ainda.

İlk oyundan daha zayıf olmasına rağmen türünün hastası olduğum için yine büyük bir zevkle oynayıp bitirdim. O vuruş hissiyatı... Of anam of.

De los mejores juegos de terror/acción de la historia. Mejora todo lo del primero sacrificando la atmósfera de su predecesor por una experiencia apoteósica con su historia a la cabeza. Cine.

Amazing, that about it, overall much better then the first; although the first did feel scarier in my opinion, that does not really take away from this experience. HOWEVER, this game was a pain in my rear to get running, way too much work. I know its a game from 2011, but still. Trying the EA version, applying a patch, breaking the game, going to steam, trying a different patch, graphical glitches, in game v-sync = 30fps, turn on v-sync in control panel, game still glitches visually. I feel though that this was in part on me, since I suck at computer-y stuff, and others seem to have a much better time with all of... that; so it most likely will not ruin the experience of yourself reading this review. (thank you for reading this far btw, love ya!). Anyways, to conclude, great game, 100% worth playing, and killing children is bad, unless the children are dead-monster type guys.

Going into this one, I worried that I wouldn't end up liking it as much as the first (remake), but the more it went on the more I enjoyed it and can safely say that despite the shift to being more linear, I think this is a great sequel.

I loved how the first game (remake, which I will now stop specifying) mixed Resident Evil third person survival horror gameplay with a layout much like a Metroid game, so when I noticed they got rid of the map tab in the menu, I realized the genre of game had shifted a bit. This game is still very much a survival horror game, but is now extremely linear with very few revisits to previous areas. I was skeptical on this change at first, but the more it went on the more I appreciated it. You visit so many diverse locations in this one. Every area in the first game was fairly similar visually but had enough to make it stand out from the others. Meanwhile this game takes you through a weird cult church, a speeding train, so many city buildings, and they all feel distinct while keeping the tone the same. I can't say I prefer one game's structure over the other because they both accomplish what they set out to do very well, but I love how both are laid out.

Gameplaywise, it's hard to compare the two because one is a remake from last year while this game is over a decade old. Some of the weapons didn't feel like how they did in DS1's remake. I didn't like how the ripper felt in this game which made me sad because I loved using it in DS1's remake. But I did like the new weapons in this game quite a lot. The harpoon gun is my favorite of the new guns. Not only are the harpoons extremely satisfying on their own, but its bumper button attack making your last fired harpoon discharge a ton of electricity made it great for more durable enemies. It also just feels really cool. Not new guns but I enjoyed how the flamethrower and force guns were in this one. The flamethrower's bumper attack firing a canister that acted as a grenade was a nice substitute to the wall of fire from the remake of 1. I didn't use the force gun in 1 but I loved it here.

Overall the game is still just a ton of fun and I'm glad jumping back a decade didn't change that, although I will say some of the new enemies were more annoying than scary. The necromorphs that hide behind walls and charge at you and then run away were the most annoying for me. The ones that spit acid at you and make you slower weren't my favorite.

Early on in the game I felt that the way this game does horror relied more on jumpscares than building up scares with atmosphere, and it still did that later in the game, but toned down more. The atmosphere did get better as the game went on too. I think this game is really good at making you feel tense. There were a lot more moments where I found myself bracing for whatever the game threw at me, whether it be Isaac's hallucinations jumpscaring me or just watching out for the new enemy types. The ones that charge at you definitely made me feel this most as the rooms they're in are usually designed for them to charge and hide. Not so much scared, just incredibly tensed up. I feel that way about a lot of parts in this game and that's not bad by any means.

Overall, really great sequel! I don't know if I necessarily enjoyed one over the other as I feel they're both very different even if they do similar things, but I can safely say I am a fan of both. Very intrigued to see where 3 goes as I hear it's very controversial.