Dead Space 2

released on Jan 25, 2011

Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Just as his health begins to improve, The Sprawl is overrun with even more advanced forms of the alien-zombie hybrids.


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this game is fucking scary and cool 2

Great game but I'm probably one of the few that prefer the original over it because DS2 does get a little relentless with its enemy spawns.

eu achei infinitamente melhor que o primeiro, muito mais divertido, tempo de jogo perfeito, apesar de não ter tantas armaduras todas elas se diferenciam muito e cada uma é unica, inimigos novos e muito bons, mantiveram grande parte das armas antigas mas adicionaram varias novas também, simplesmente mitada da EA.

just about the best case scenario for a sequel; maintaining almost everything that made the first one great and building on it in subtle but interesting ways. the core gameplay loop remains fantastic; doesn’t matter how many corridors you trudge through or rooms you clear — every encounter is incredibly tense and exciting. i missed the sort of heavy clunkiness of the original a bit, but the slightly slicker, more fluid combat has its merits too and is well motivated character-wise: isaac would be a little more adept at dealing with these things by now. found all the new weapons and mechanics to be mostly fantastic; this time around i favored the seeker rifle, which in combination with liberal use of stasis absolutely shreds necromorphs. ridiculous name for them btw, necromorphs lol. the writing in these games is definitely…something. the narrative elements are more foregrounded here which isn’t exactly to its benefit as it’s very silly, rote stuff when approached on that level. but i did find isaac’s internal meltdown over the course of the game to be visceral (😏) and affecting; the visions of nicole are well realized and implemented. hard for me to buy into this as a story about a man overcoming his grief and guilt tho - partly why i found the final boss encounter (and really the only true boss encounter in the game) to be a little anticlimactic, especially compared to the last one - and i still think these games would be better with far less narrative context. let it be about a guy walking around fixing machines and fighting alien zombies and that’s it! this marker mythology shit is whatever to me!! but that’s okay. it doesn’t actually impede the experience in any significant way i just don’t think it’s the ideal package for this gameplay. don’t have much if any complaints beyond that; this series remains some of the very best sci-fi/horror action you can find in any medium

Usually regarded as the best title in the trilogy, and in my opinion for very good reason. Dead Space 2 perfectly balances the horror moments and combat so fluidly that it never seems jarring to be taken from one to the other. Highly, highly recommend if you're looking to get into some horror game staples.

After coming off the back of Dead Space (2023), I expected Dead Space 2 to be naturally a little dated since it came out 12 years prior.
I was very pleasantly surprised at how well it played, and how much I enjoyed the story and mechanics.
Dead Space 2 has a much more sinister atmosphere and general psychological horror elements than its predecessor which I personally liked.
Its 9 hour playtime didn't feel too short as others have suggested. The story was tightly contained, and the dread going between save stations and upgrade benches often makes you hope you can just get to the next chapter ASAP