Isaac Clarke returns, joined by merciless soldier John Carver, to chase a risky plan that promises to finally stop the Necromorphs. Together Clarke and Carver must explore the frozen planet of Tau Volantis and track down the secret they hope will end the Necromorph plague forever, all while overcoming avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse. Fighting alongside a co-op partner changes the way you play the game. While playing the co-op version of Dead Space 3’s campaign, you will uncover additional story elements, cut-scenes, and battle strategies that are exclusive to this mode. Play how you want - immerse yourself in the classic single-player campaign with Isaac Clarke, then discover how the story evolves when a co-op partner is present in your campaign. Team up with a partner as Isaac Clarke or John Carver and take down the terror together. Facing deadlier evolved enemies and the brutal elements, the unlikely pair will work together to build weapons, overcome the harsh environment, and save mankind from the impending apocalypse. Create your weapon piece by piece. With thousands of possible combinations you can create the perfect weapon to take down the Necromorph plague. Using a multitude of parts, build the ultimate tool and the very best will be featured in Dead Space 3. Craft and share as many different weapon variations as you want.
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Mas os elogios ficam por aí, o jogo é inútil no resto, excluindo total o terror e sendo apenas ação, parecendo um jogo genérico de tiro, onde você rola e atira, te dando liberdade demais;
No começo até que fazia sentido as missões secundarias, eles davam um motivo para recuperar algo que ajudaria no nosso objetivo, mas depois de 2 no maximo, começaram com algo generico realmente só para ter mais missões, no final, nem tive mais vontade de fazer;
Principalmente a historia que finalizou a historia do Issac, mas eu simplesmente preferiria que acabasse no segundo, seria o final perfeito, esse adicionou mais sobre todo o culto que existia mas realmente, não gostei, levando issac a estaca 0 onde dessa vez ele não consegue superar a Elie, isso destrói toda a luta pela superação que ele teve para deixar a Nicole ir nos primeiros jogos.
PROS
-Good times when playing co-op, cannot stress enough how much playing this with a friend helped salvage this mess.
-Weapon customization mechanic is a really fun addition. Spent a lot of time at the benches making some goofy guns.
-Ended up actually liking Carver's character by the end.
-Various different environments.
CONS
-Trying to get coop to work was a bit of an unnecessary mess as EA makes you use their shitty program despite the fact we bought the game on steam.
-Not a great opening and the rest of the story was paced kinda strangely and never really hooked me despite being the conclusion of a trilogy.
-Not a ton of memorable moments, me and duo struggled to think of parts that actually stood out to us.
-Co-op kinda makes it not scary anymore, also just not as shocking or grotesques as the previous games.
-New characters, besides Carver, were pretty forgettable.
-Only 1 ammo is such a godawful mechanic and idea, basically ruins any fun of resource managing and makes conserving ammo incredibly confusing and awful.
-No currency and shops anymore. The crafting item system is just not good, relying on rng to find the right materials to make heals or whatever. Shops were just perfect.
-We'd find a ton of rooms and areas that were literally 1/1 copies and had us questioning if we'd been there before.
-SAVE SYSTEMS SUCKS DICK there's NO manual save and the auto save is not polished and had our inventory constantly glitching and losing items and gun upgrades.
-End credit 'scene' is just so dumb lmaoo