DEATHLOOP

released on Sep 14, 2021

Deathloop transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins. Explore stunning environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like. Hunt down targets all over the island in an effort to put an end to the cycle once and for all, and remember, if at first you don’t succeed… die, die again.


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Shame the levels always play out the same, especially if you can't use the multiplayer component because it halves the frame rate (somehow)

Tan desafiante como frustrante por momentos, con un ligero toque roguelike, jugabilidad más enfocada a la acción que al sigilo, lo cual he echado de menos, y con estilo propio. Una propuesta original, pero dura de jugar.

Impressionantemente bom comecei a jogar achando que ia ser paia e gostei demais gameplay mto satisfatória e interessante

So close to a masterpiece!
DEATHLOOP loosens up Arcane’s usual stealth-action formula by adding action elements and a recursive structure. The pop-50s artistic style, expressive voice acting, and central mystery of the anomaly provides a uniquely distinctive backdrop for the player to explore.
Two aspects really drag the down the experience: corny, Ubisoft-esque (think far cry) moment-to-moment dialogue writing, and a sudden ending where the story just stops, leaving most plot-threads unfulfilled. I really hope that this game gets a structural sequel; there’s so much potential left.

I would have taken any excuse to play this, honestly, this is an excellent game, Arkane have an unparalelled grip of game and level design, they're unmatched in the whole industry. It's a shame they can't write stories that are good, Dishonored was generic and bland, Prey had some great ideas that it forgets about, and this is unsatisfying and crosses the border into annoying dialogue a few too many times. But it doesn't even matter because the game is so fun to play, and so phenomenally made, it's unbelievably satisfying to do anything, and it feels like there's tens of ways to approach every situation, it's an impressive feat rendered in a great design style. Can't wait for redfall!