Defender

Defender

released on Mar 01, 1981

Defender

released on Mar 01, 1981

Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project, and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the team working on the game up until the show started. Defender was commercially successful, selling over 55,000 units to become the company's best selling arcade game. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry, as well as one of the most difficult video games. Defender was ported to numerous platforms, inspired the development of other games, and was followed by sequels and many imitations.


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Defender is great.

The best comparison I can conjure is it is an old school Fantasy Zone. You have a map view of your surrounds, your fighter jet can move from left to right with a dedicated button for instant u-turns, shoots missiles and can drop bombs.

It is really difficult though, for a side scrolling shooter that predates contemporaries like Scramble by months and has intense dog fighting requiring clutch movements you can’t really go wrong with Defender, if you want more with a cutesy aesthetic and a general upgrade system Fantasy Zone is the way to go!

Played at The Operating Room arcade in Des Moines, Iowa (I think?). Didn't make it far, just wanted to see what the game was like

This MOVES. It's very sensitive though, feels like doing surgery on a peanut while you get electrocuted everytime you miss the peanut. I did enjoy the minimap, that was pretty ahead of its time

The sense of speed makes it feel more exciting than the gameplay could sustain on its own.

I'm terrible at this one. Doesn't matter how often I try it. I think the ship is just too fast for me or I'm not utilizing the minimap on the top of the screen so I just jet right into the side of an enemy. I like the premise and the wrap around levels. I'm just ill equiped. Give it a try if you have reflexes though.

Rather than just pressuring a player with the threat of death at increasingly radical speeds, Defender makes itself about crisis management, and in a gaming year where so many of the biggest hits (Mrs. Pacman, Ultima II, Wizardry 2) it's a great and welcome twist.